buildat/doc/external_issues.txt
2014-09-26 16:32:59 +03:00

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Issues in other projects affecting Buildat
==========================================
Urho3D:
- It is not possible to implement any kind of custom loading functionality into
Urho3D::ResourceCache. It is not inheritable, and it does not provide any way
to insert custom loaders in other ways. The only thing we can currently do is
wrap GetResource in Lua, and copy the files into a temporary file structure
before calling the actual GetResource.