Buildat - A minecraftlike with vast extendability.
Buildat doesn't actually even implement a minecraftlike by default. It just provides a lot of useful machinery for doing just that, with immense modding capabilities.
It wraps a safe subset of Urho3D's Lua API in a whitelisting Lua sandbox on the client side and runs runtime-compiled C++ modules on the server side.
Go ahead and write some modules and extensions, maybe the minecraftlike will exist in the near future!
Further reading: design.txt, conventions.txt
Buildat Linux How-To
Install dependencies
TODO
Get and build Urho3D
$ git clone https://github.com/urho3d/Urho3D.git $ cd Urho3D $ ./cmake_gcc.h # Add -DURHO3D_64BIT=true on 64-bit systems $ cd Build $ make -j4
Take note whether you build a 32 or a 64 bit version and use the same option in Buildat's CMake configuration.
Build Buildat
$ export URHO3D_HOME=/path/to/urho3d
$ cd $wherever_buildat_is
$ mkdir Build # Capital B is a good idea so it stays out of the way in tabcomplete
$ cd Build
$ cmake .. -DCMAKE_BUILD_TYPE=Debug # Add -DURHO3D_64BIT=true on 64-bit systems
$ make -j4
You can use -DBUILD_SERVER=false or -DBUILD_CLIENT=false if you don't need the server or the client, respectively.
Run Buildat
Terminal 1:
$ $wherever_buildat_is/Build
$ bin/buildat_server -m ../test/testmodules
Terminal 2:
$ $wherever_buildat_is/Build
$ bin/buildat_client -s localhost
Modify something and see stuff happen
Edit something and then restart the client (CTRL+C in terminal 2):
$ cd $wherever_buildat_is
$ vim test/testmodules/minigame/client_lua/init.lua
$ vim test/testmodules/minigame/minigame.cppp
$ vim builtin/network/network.cpp
Buildat Windows How-To
Umm... well, you need to first port some stuff. Try building it and see what happens. Then fix it and make a pull request.
You probably want to use MinGW or Clang in order to bundle the compiler with the end result.