2014-09-20 03:02:25 +03:00

135 lines
3.5 KiB
Lua

-- Buildat: minigame/client_lua/init.lua
local log = buildat.Logger("minigame")
local dump = buildat.dump
log:info("minigame/init.lua loaded")
local cereal = require("buildat/extension/cereal")
local g3d = require("buildat/extension/graphics3d")
scene = g3d.Scene(g3d.Scene.SCENE_3D)
ground = g3d.ScenePrimitive(g3d.ScenePrimitive.TYPE_PLANE, 10,10)
ground:loadTexture("minigame/green_texture.png")
scene:addEntity(ground)
scene:getDefaultCamera():setPosition(7,7,7)
scene:getDefaultCamera():lookAt(g3d.Vector3(0,0,0), g3d.Vector3(0,1,0))
local field = {}
local players = {}
local player_boxes = {}
local field_boxes = {}
buildat.sub_packet("minigame:update", function(data)
values = cereal.binary_input(data, {
"int32", "int32", "int32", "int32"
})
local peer = values[1]
local num_players = values[2]
local field_w = values[3]
local field_h = values[4]
values = cereal.binary_input(data, {
"int32", "int32", "int32", "int32",
{"int32", field_w*field_h}, {"int32", num_players*3}
})
--log:info("values="..dump(values))
local new_field = {}
for i=1,field_w*field_h do
table.insert(new_field, values[4+i])
end
field = new_field
log:info("field="..dump(field))
for _, box in ipairs(field_boxes) do
scene:removeEntity(box)
end
field_boxes = {}
for y=1,field_h do
for x=1,field_w do
local v = field[(y-1)*field_w + (x-1) + 1]
if v ~= 0 then
box = g3d.ScenePrimitive(g3d.ScenePrimitive.TYPE_BOX, 1,0.5*v,1)
box:loadTexture("minigame/green_texture.png")
box:setPosition(x-6, 0.25*v, y-6)
scene:addEntity(box)
table.insert(field_boxes, box)
end
end
end
local new_players = {}
local players_start = 5+field_w*field_h
for i=1,num_players do
local player = {
peer = values[players_start+(i-1)*3+0],
x = values[players_start+(i-1)*3+1],
y = values[players_start+(i-1)*3+2],
}
table.insert(new_players, player)
end
local old_players = players
players = new_players
log:info("players="..dump(players))
for _, player in ipairs(players) do
local is_new = true
for _, old_player in ipairs(old_players) do
if old_player.peer == player.peer then
is_new = false
break
end
end
if is_new then
box = g3d.ScenePrimitive(g3d.ScenePrimitive.TYPE_BOX, 0.9,0.9,0.9)
box:loadTexture("minigame/pink_texture.png")
box:setPosition(player.x-5, 0.5, player.y-5)
scene:addEntity(box)
player_boxes[player.peer] = box
end
local v = field[(player.y)*field_w + (player.x) + 1] or 0
player_boxes[player.peer]:setPosition(player.x-5, 0.5+v*0.5, player.y-5)
end
for _, old_player in ipairs(old_players) do
local was_removed = true
for _, player in ipairs(players) do
if player.peer == old_player.peer then
was_removed = false
break
end
end
if was_removed then
scene:removeEntity(player_boxes[old_player.peer])
end
end
end)
local keyinput = require("buildat/extension/keyinput")
keyinput.sub(function(key, state)
if key == keyinput.KEY_LEFT then
if state == "down" then
buildat.send_packet("minigame:move", "left")
end
end
if key == keyinput.KEY_RIGHT then
if state == "down" then
buildat.send_packet("minigame:move", "right")
end
end
if key == keyinput.KEY_UP then
if state == "down" then
buildat.send_packet("minigame:move", "up")
end
end
if key == keyinput.KEY_DOWN then
if state == "down" then
buildat.send_packet("minigame:move", "down")
end
end
if key == keyinput.KEY_SPACE then
if state == "down" then
buildat.send_packet("minigame:move", "place")
end
end
end)