buildat/games/entitytest/main/main.cpp

212 lines
6.6 KiB
C++

#include "core/log.h"
#include "client_file/api.h"
#include "network/api.h"
#include "replicate/api.h"
#include "main_context/api.h"
#include "interface/module.h"
#include "interface/server.h"
#include "interface/event.h"
#include <Scene.h>
#include <RigidBody.h>
#include <CollisionShape.h>
#include <ResourceCache.h>
#include <Context.h>
#include <StaticModel.h>
#include <Model.h>
#include <Material.h>
#include <Texture2D.h>
#include <Technique.h>
#include <cereal/archives/portable_binary.hpp>
#include <cereal/types/unordered_map.hpp>
#include <cereal/types/vector.hpp>
#define MODULE "main"
namespace entitytest {
using namespace Urho3D;
using interface::Event;
using main_context::SceneReference;
struct Module: public interface::Module
{
interface::Server *m_server;
uint m_slow_count = 0;
SceneReference m_main_scene;
Module(interface::Server *server):
interface::Module(MODULE),
m_server(server)
{
log_v(MODULE, "entitytest construct");
}
~Module()
{
log_v(MODULE, "entitytest destruct");
}
void init()
{
log_v(MODULE, "entitytest init");
m_server->sub_event(this, Event::t("core:start"));
m_server->sub_event(this, Event::t("core:tick"));
m_server->sub_event(this, Event::t("network:client_connected"));
m_server->sub_event(this, Event::t("network:client_disconnected"));
m_server->sub_event(this, Event::t("client_file:files_transmitted"));
}
void event(const Event::Type &type, const Event::Private *p)
{
EVENT_VOIDN("core:start", on_start)
EVENT_TYPEN("core:tick", on_tick, interface::TickEvent)
EVENT_TYPEN("network:client_connected", on_client_connected,
network::NewClient)
EVENT_TYPEN("network:client_disconnected", on_client_disconnected,
network::OldClient)
EVENT_TYPEN("client_file:files_transmitted", on_files_transmitted,
client_file::FilesTransmitted)
}
void on_start()
{
main_context::access(m_server, [&](main_context::Interface *imc){
m_main_scene = imc->create_scene();
Scene *scene = imc->check_scene(m_main_scene);
Context *context = scene->GetContext();
ResourceCache *cache = context->GetSubsystem<ResourceCache>();
auto *m = cache->GetResource<Material>("Materials/Stone.xml");
// NOTE: Modified or created materials will not be replicated to the
// client. Make sure to always have a resource file or create
// the material on the client.
/*m->SetTexture(TU_DIFFUSE,
cache->GetResource<Texture2D>("main/green_texture.png"));*/
/*Material *m = new Material(context);
m->SetTexture(TU_DIFFUSE,
cache->GetResource<Texture2D>("main/green_texture.png"));
m->SetTechnique(0, cache->GetResource<Technique>(
"Techniques/Diff.xml"));*/
{
Node *node = scene->CreateChild("DirectionalLight");
node->SetDirection(Vector3(-0.6f, -1.0f, 0.8f));
Light *light = node->CreateComponent<Light>();
light->SetLightType(LIGHT_DIRECTIONAL);
light->SetCastShadows(true);
}
{
Node *n = scene->CreateChild("Plane");
n->SetPosition(Vector3(0.0f, -0.5f, 0.0f));
n->SetScale(Vector3(10.0f, 1.0f, 10.0f));
RigidBody *body = n->CreateComponent<RigidBody>();
CollisionShape *shape = n->CreateComponent<CollisionShape>();
shape->SetBox(Vector3::ONE);
body->SetFriction(0.75f);
StaticModel *object = n->CreateComponent<StaticModel>();
object->SetModel(cache->GetResource<Model>("Models/Box.mdl"));
object->SetMaterial(m);
object->SetCastShadows(true);
}
{
Node *n = scene->CreateChild("Box");
n->SetPosition(Vector3(0.0f, 6.0f, 0.0f));
n->SetScale(Vector3(1.0f, 1.0f, 1.0f));
RigidBody *body = n->CreateComponent<RigidBody>();
CollisionShape *shape = n->CreateComponent<CollisionShape>();
shape->SetBox(Vector3::ONE);
body->SetMass(1.0);
body->SetFriction(0.75f);
// Model and material is set on client
}
{
Node *n = scene->CreateChild("Box2");
n->SetPosition(Vector3(-0.4f, 8.0f, 0.0f));
n->SetScale(Vector3(1.0f, 1.0f, 1.0f));
RigidBody *body = n->CreateComponent<RigidBody>();
CollisionShape *shape = n->CreateComponent<CollisionShape>();
shape->SetBox(Vector3::ONE);
body->SetMass(1.0);
body->SetFriction(0.75f);
//body->SetUseGravity(true);
//body->SetGravityOverride(Vector3(0.0, -1.0, 0.0));
StaticModel *object = n->CreateComponent<StaticModel>();
object->SetModel(cache->GetResource<Model>("Models/Box.mdl"));
object->SetMaterial(m);
object->SetCastShadows(true);
}
});
}
void on_tick(const interface::TickEvent &event)
{
log_d(MODULE, "entitytest::on_tick");
static uint a = 0;
if(((a++) % 100) == 0){
main_context::access(m_server, [&](main_context::Interface *imc){
Scene *scene = imc->check_scene(m_main_scene);
Node *n = scene->GetChild("Box");
n->SetPosition(Vector3(0.0f, 6.0f, 0.0f));
n->SetRotation(Quaternion(30, 60, 90));
Node *n2 = scene->GetChild("Box2");
n2->SetPosition(Vector3(-0.4f, 8.0f, 0.0f));
n2->SetRotation(Quaternion(30, 60, 90));
m_slow_count++;
if(m_slow_count == 2){
Node *n = scene->CreateChild("Box");
n->SetPosition(Vector3(0.0f, 10.0f, 0.0f));
n->SetScale(Vector3(1.0f, 1.0f, 1.0f));
RigidBody *body = n->CreateComponent<RigidBody>();
CollisionShape *shape = n->CreateComponent<CollisionShape>();
shape->SetBox(Vector3::ONE);
body->SetMass(1.0);
body->SetFriction(0.75f);
// Model and material is set on client
}
});
return;
}
main_context::access(m_server, [&](main_context::Interface *imc){
Scene *scene = imc->check_scene(m_main_scene);
Node *n = scene->GetChild("Box");
//n->Translate(Vector3(0.1f, 0, 0));
Vector3 p = n->GetPosition();
log_v(MODULE, "Position: %s", p.ToString().CString());
});
}
void on_client_connected(const network::NewClient &client_connected)
{
log_v(MODULE, "entitytest::on_client_connected: id=%zu",
client_connected.info.id);
}
void on_client_disconnected(const network::OldClient &old_client)
{
log_v(MODULE, "entitytest::on_client_disconnected: id=%zu",
old_client.info.id);
}
void on_files_transmitted(const client_file::FilesTransmitted &event)
{
log_v(MODULE, "on_files_transmitted(): recipient=%zu", event.recipient);
replicate::access(m_server, [&](replicate::Interface *ireplicate){
ireplicate->assign_scene_to_peer(m_main_scene, event.recipient);
});
network::access(m_server, [&](network::Interface *inetwork){
inetwork->send(event.recipient, "core:run_script",
"buildat.run_script_file(\"main/init.lua\")");
});
}
};
extern "C" {
BUILDAT_EXPORT void* createModule_main(interface::Server *server){
return (void*)(new Module(server));
}
}
}
// vim: set noet ts=4 sw=4: