buildat/builtin/replicate/api.h

75 lines
1.6 KiB
C++

// http://www.apache.org/licenses/LICENSE-2.0
// Copyright 2014 Perttu Ahola <celeron55@gmail.com>
#pragma once
#include "interface/event.h"
#include "interface/server.h"
#include "interface/module.h"
#include <functional>
namespace Urho3D
{
class Context;
class Scene;
}
namespace main_context
{
struct OpaqueSceneReference;
typedef OpaqueSceneReference* SceneReference;
}
namespace replicate
{
namespace magic = Urho3D;
using interface::Event;
using main_context::SceneReference;
typedef size_t PeerId;
struct PeerJoinedScene: public Event::Private
{
PeerId peer;
SceneReference scene;
PeerJoinedScene(PeerId peer, SceneReference scene):
peer(peer), scene(scene){}
};
struct PeerLeftScene: public Event::Private
{
PeerId peer;
SceneReference scene;
PeerLeftScene(PeerId peer, SceneReference scene):
peer(peer), scene(scene){}
};
struct Interface
{
// Use scene_ref=nullptr to deassign
virtual void assign_scene_to_peer(
main_context::SceneReference scene_ref, PeerId peer) = 0;
virtual sv_<PeerId> find_peers_on_scene(
main_context::SceneReference scene_ref) = 0;
virtual sv_<PeerId> find_peers_that_know_node(
main_context::SceneReference scene_ref, uint node_id) = 0;
virtual void emit_after_next_sync(Event event) = 0;
virtual void sync_node_immediate(
main_context::SceneReference scene_ref, uint node_id) = 0;
};
inline bool access(interface::Server *server,
std::function<void(replicate::Interface*)> cb)
{
return server->access_module("replicate", [&](interface::Module *module){
cb((replicate::Interface*)module->check_interface());
});
}
}
// vim: set noet ts=4 sw=4: