buildat/builtin/main_context/main_context.cpp

276 lines
7.1 KiB
C++

// http://www.apache.org/licenses/LICENSE-2.0
// Copyright 2014 Perttu Ahola <celeron55@gmail.com>
#include "main_context/api.h"
#include "network/api.h"
#include "core/log.h"
#include "interface/module.h"
#include "interface/server.h"
#include "interface/server_config.h"
#include "interface/event.h"
#include "interface/magic_event_handler.h"
#include "interface/os.h"
#include "interface/fs.h"
#include <Variant.h>
#include <Context.h>
#include <Engine.h>
#include <Scene.h>
#include <SceneEvents.h>
#include <Component.h>
#include <ReplicationState.h>
#include <PhysicsWorld.h>
#include <ResourceCache.h>
#include <Octree.h>
#include <Profiler.h>
#include <Log.h>
#include <IOEvents.h> // E_LOGMESSAGE
#include <Thread.h>
#include <algorithm>
#include <climits>
#define MODULE "main_context"
namespace main_context {
using interface::Event;
using namespace Urho3D;
class BuildatResourceRouter: public ResourceRouter
{
OBJECT(BuildatResourceRouter);
interface::Server *m_server;
public:
BuildatResourceRouter(Context *context, interface::Server *server):
ResourceRouter(context),
m_server(server)
{}
void Route(String &name, ResourceRequest requestType)
{
ss_ path = m_server->get_file_path(name.CString());
if(path == ""){
log_v(MODULE, "Resource route access: %s (assuming local file)",
name.CString());
return;
}
log_v(MODULE, "Resource route access: %s -> %s",
name.CString(), cs(path));
name = path.c_str();
}
};
struct OpaqueSceneReference
{
SharedPtr<Scene> scene;
OpaqueSceneReference(const SharedPtr<Scene> &scene): scene(scene){}
};
struct Module: public interface::Module, public main_context::Interface
{
interface::Server *m_server;
uint64_t profiler_last_print_us = 0;
SharedPtr<Context> m_context;
SharedPtr<Engine> m_engine;
// OpaqueSceneReferences are never dropped from memory so that they stay
// unique, but the scenes itself are dropped.
sm_<SceneReference, up_<OpaqueSceneReference>> m_scenes;
sm_<Event::Type, SharedPtr<
interface::MagicEventHandler>> m_magic_event_handlers;
Module(interface::Server *server):
interface::Module(MODULE),
m_server(server),
profiler_last_print_us(interface::os::time_us())
{
log_d(MODULE, "main_context construct");
}
~Module()
{
log_d(MODULE, "main_context destruct");
}
void init()
{
log_d(MODULE, "main_context init");
m_server->sub_event(this, Event::t("core:start"));
m_server->sub_event(this, Event::t("core:unload"));
m_server->sub_event(this, Event::t("core:continue"));
m_server->sub_event(this, Event::t("core:tick"));
// Initialize Urho3D
m_context = new Context();
m_engine = new Engine(m_context);
// Disable timestamps in Urho3D log message events
Log *magic_log = m_context->GetSubsystem<Log>();
magic_log->SetTimeStamp(false);
const interface::ServerConfig &server_config = m_server->get_config();
sv_<ss_> resource_paths = {
server_config.get<ss_>("urho3d_path")+"/Bin/CoreData",
server_config.get<ss_>("urho3d_path")+"/Bin/Data",
};
ss_ resource_paths_s;
for(const ss_ &path : resource_paths){
if(!resource_paths_s.empty())
resource_paths_s += ";";
resource_paths_s += interface::fs::get_absolute_path(path);
}
VariantMap params;
params["ResourcePaths"] = resource_paths_s.c_str();
params["Headless"] = true;
params["LogName"] = ""; // Don't log to file
params["LogQuiet"] = true; // Don't log to stdout
if(!m_engine->Initialize(params))
throw Exception("Urho3D engine initialization failed");
ResourceCache *magic_cache =
m_context->GetSubsystem<ResourceCache>();
//magic_cache->SetAutoReloadResources(true);
magic_cache->SetResourceRouter(
new BuildatResourceRouter(m_context, m_server));
sub_magic_event(E_LOGMESSAGE,
Event::t("urho3d_log_redirect:message"));
m_server->sub_event(this, Event::t("urho3d_log_redirect:message"));
}
void event(const Event::Type &type, const Event::Private *p)
{
EVENT_VOIDN("core:start", on_start)
EVENT_VOIDN("core:unload", on_unload)
EVENT_VOIDN("core:continue", on_continue)
EVENT_TYPEN("core:tick", on_tick, interface::TickEvent)
EVENT_TYPEN("urho3d_log_redirect:message", on_message,
interface::MagicEvent)
}
void on_start()
{
log_v(MODULE, "main_context start");
}
void on_unload()
{
log_v(MODULE, "main_context unload");
}
void on_continue()
{
log_v(MODULE, "main_context continue");
}
void on_tick(const interface::TickEvent &event)
{
m_engine->SetNextTimeStep(event.dtime);
m_engine->RunFrame();
uint64_t current_us = interface::os::time_us();
Profiler *p = m_context->GetSubsystem<Profiler>();
if(p && profiler_last_print_us < current_us - 10000000){
profiler_last_print_us = current_us;
String s = p->GetData(false, false, UINT_MAX);
p->BeginInterval();
log_v(MODULE, "Urho3D profiler:\n%s", s.CString());
}
}
void on_message(const interface::MagicEvent &event)
{
int magic_level = event.magic_data.Find("Level")->second_.GetInt();
ss_ message = event.magic_data.Find("Message")->second_.
GetString().CString();
int core_level = CORE_ERROR;
if(magic_level == magic::LOG_DEBUG)
core_level = CORE_DEBUG;
else if(magic_level == magic::LOG_INFO)
core_level = CORE_VERBOSE;
else if(magic_level == magic::LOG_WARNING)
core_level = CORE_WARNING;
else if(magic_level == magic::LOG_ERROR)
core_level = CORE_ERROR;
log_(core_level, MODULE, "Urho3D %s", cs(message));
}
// Interface
Context* get_context()
{
return m_context;
}
Scene* find_scene(SceneReference ref)
{
auto it = m_scenes.find(ref);
if(it == m_scenes.end())
return nullptr;
return it->second->scene.Get();
}
Scene* check_scene(SceneReference ref)
{
Scene *scene = find_scene(ref);
if(!scene)
throw NullptrCatch("check_scene(): Scene not found");
return scene;
}
SceneReference create_scene()
{
SharedPtr<Scene> scene(new Scene(m_context));
log_d(MODULE, "create_scene() -> %p", scene.Get());
auto *physics = scene->CreateComponent<PhysicsWorld>(LOCAL);
physics->SetFps(30);
physics->SetInterpolation(false);
// Useless but gets rid of warnings like
// "ERROR: No Octree component in scene, drawable will not render"
scene->CreateComponent<Octree>(LOCAL);
// Insert into m_scenes
OpaqueSceneReference *ref = new OpaqueSceneReference(scene);
m_scenes[ref] = std::move(up_<OpaqueSceneReference>(ref));
return ref;
}
void delete_scene(SceneReference ref)
{
log_d(MODULE, "delete_scene(%p)", ref);
// Drop scene, but not the reference
auto it = m_scenes.find(ref);
if(it == m_scenes.end())
return;
it->second->scene.Reset();
m_server->emit_event("main_context:scene_deleted", new SceneDeleted(ref));
}
void sub_magic_event(
const magic::StringHash &event_type,
const Event::Type &buildat_event_type)
{
m_magic_event_handlers[buildat_event_type] =
new interface::MagicEventHandler(
m_context, m_server, event_type, buildat_event_type);
}
void* get_interface()
{
return dynamic_cast<Interface*>(this);
}
};
extern "C" {
BUILDAT_EXPORT void* createModule_main_context(interface::Server *server){
return (void*)(new Module(server));
}
}
}
// vim: set noet ts=4 sw=4: