buildat/builtin/ground_plane_lighting/api.h

46 lines
1.1 KiB
C++

// http://www.apache.org/licenses/LICENSE-2.0
// Copyright 2014 Perttu Ahola <celeron55@gmail.com>
#pragma once
#include "interface/event.h"
#include "interface/server.h"
#include "interface/module.h"
#include <functional>
namespace main_context
{
struct OpaqueSceneReference;
typedef OpaqueSceneReference* SceneReference;
}
namespace ground_plane_lighting
{
using main_context::SceneReference;
struct Instance
{
virtual void set_yst(int32_t x, int32_t z, int32_t yst) = 0;
virtual int32_t get_yst(int32_t x, int32_t z) = 0;
};
struct Interface
{
virtual void create_instance(SceneReference scene_ref) = 0;
virtual void delete_instance(SceneReference scene_ref) = 0;
virtual Instance* get_instance(SceneReference scene_ref) = 0;
};
inline bool access(interface::Server *server,
std::function<void(ground_plane_lighting::Interface*)> cb)
{
return server->access_module("ground_plane_lighting",
[&](interface::Module *module){
auto *iface = (ground_plane_lighting::Interface*)
module->check_interface();
cb(iface);
});
}
}
// vim: set noet ts=4 sw=4: