227 lines
6.9 KiB
Lua

-- Buildat: extension/graphics/init.lua
-- http://www.apache.org/licenses/LICENSE-2.0
-- Copyright 2014 Perttu Ahola <celeron55@gmail.com>
local polybox = require("buildat/extension/polycode_sandbox")
local log = buildat.Logger("extension/graphics")
local dump = buildat.dump
local M = {safe = {}}
local hack_resaved_textures = {}
function M.resave_texture_for_polycode(texture_name)
local path = __buildat_get_file_path(texture_name)
local path2 = hack_resaved_textures[path]
if path2 == nil then
-- HACK: Create temporary file with the original file extension to
-- make Polycode load it directly
local hash_hex = string.match(path, '/([a-zA-Z0-9]+)$')
local ext = string.match(texture_name, '\.([a-zA-Z0-9]+)$')
log:info("File hash_hex="..dump(hash_hex).." extension"..dump(ext))
path2 = __buildat_get_path("tmp").."/"..hash_hex.."."..ext
log:info("Temporary path: "..path2)
local src = io.open(path, "rb")
local dst = io.open(path2, "wb")
while true do
local buf = src:read(100000)
if buf == nil then break end
dst:write(buf)
end
src:close()
dst:close()
hack_resaved_textures[path] = path2
end
return path2
end
-- NOTE: When adding an entity to a scene, it must be store it in some
-- globally persistent location until it is removed.
-- NOTE: These are the raw Polycode entities without wrappers.
M.scene_entities = {}
local function scene_entity_added(scene, entity)
local entities = M.scene_entities[scene]
if entities == nil then
entities = {}
M.scene_entities[scene] = entities
end
table.insert(entities, entity)
end
local function scene_entity_removed(scene, entity)
-- TODO
end
M.safe.EventHandler = polybox.wrap_class("EventHandler", {
constructor = function()
return EventHandler()
end,
})
M.safe.EventDispatcher = polybox.wrap_class("EventDispatcher", {
inherited_from_by_wrapper = M.safe.EventHandler,
constructor = function()
return EventDispatcher()
end,
instance = {
addEventListener = function(safe, listener_safe, callback, eventCode)
local unsafe = polybox.check_type(safe, "EventDispatcher")
local listener_unsafe = polybox.check_type(listener_safe, "EventHandler")
polybox.check_type(callback, "function")
polybox.check_type(eventCode, "number")
local function callback_wrapper(listener_unsafe, event_unsafe)
-- Ignore listener_unsafe and just pass listener_safe
-- TODO: Security: event probably isn't safe
log:verbose("EventDispatcher: event="..dump(event))
callback(listener_safe, event)
end
unsafe:addEventListener(listener_unsafe, callback_wrapper, eventCode)
end,
},
})
M.safe.Scene = polybox.wrap_class("Scene", {
inherited_from_by_wrapper = M.safe.EventDispatcher,
constructor = function(sceneType, virtualScene)
polybox.check_enum(sceneType,
{Scene.SCENE_3D, Scene.SCENE_2D, Scene.SCENE_2D_TOPLEFT})
polybox.check_enum(virtualScene, {true, false, "__nil"})
return Scene(sceneType, virtualScene)
end,
class = {
SCENE_3D = Scene.SCENE_3D,
SCENE_2D = Scene.SCENE_2D,
SCENE_2D_TOPLEFT = Scene.SCENE_2D_TOPLEFT,
},
instance = {
addEntity = function(safe, entity_safe)
local unsafe = polybox.check_type(safe, "Scene")
entity_unsafe = polybox.check_type(entity_safe, "Entity")
unsafe:addEntity(entity_unsafe)
scene_entity_added(entity_unsafe)
end,
getDefaultCamera = function(safe)
local unsafe = polybox.check_type(safe, "Scene")
return getmetatable(M.safe.Camera).wrap(unsafe:getDefaultCamera())
end,
getActiveCamera = function(safe)
local unsafe = polybox.check_type(safe, "Scene")
return getmetatable(M.safe.Camera).wrap(unsafe:getActiveCamera())
end,
removeEntity = function(safe, entity_safe)
local unsafe = polybox.check_type(safe, "Scene")
entity_unsafe = polybox.check_type(entity_safe, "ScenePrimitive")
unsafe:removeEntity(entity_unsafe)
end,
},
properties = {
rootEntity = {
get = function(current_value)
return getmetatable(M.safe.Entity).wrap(current_value)
end,
},
},
})
M.safe.Entity = polybox.wrap_class("Entity", {
inherited_from_by_wrapper = M.safe.EventDispatcher,
constructor = function()
return Entity()
end,
class = {
},
instance = {
setPosition = function(safe, x, y, z)
local unsafe = polybox.check_type(safe, "Entity")
polybox.check_type(x, "number")
polybox.check_type(y, "number")
polybox.check_type(z, {"number", "__nil"})
unsafe:setPosition(x, y, z)
end,
addChild = function(safe, child_safe)
local unsafe = polybox.check_type(safe, "Entity")
child_unsafe = polybox.check_type(child_safe, "UIElement")
unsafe:addChild(child_unsafe)
--entity_child_added(child_unsafe) -- TODO: Needed?
end,
setAnchorPoint = function(safe, safe_anchorPoint)
-- This doesn't seem to work; why? There are no errors.
local unsafe = polybox.check_type(safe, "Entity")
local unsafe_anchorPoint = polybox.check_type(safe_anchorPoint, "Vector3")
unsafe:setAnchorPoint(unsafe_anchorPoint)
end,
},
properties = {
processInputEvents = {
get = function(current_value)
return polybox.check_type(current_value, {"boolean"})
end,
set = function(new_value)
return polybox.check_type(new_value, {"boolean"})
end,
},
},
})
M.safe.ScenePrimitive = polybox.wrap_class("ScenePrimitive", {
inherited_from_by_wrapper = M.safe.Entity, -- Actually SceneMesh
constructor = function(type, v1, v2, v3, v4, v5)
polybox.check_enum(type, {ScenePrimitive.TYPE_BOX, ScenePrimitive.TYPE_PLANE})
polybox.check_type(v1, {"number", "nil"})
polybox.check_type(v2, {"number", "nil"})
polybox.check_type(v3, {"number", "nil"})
polybox.check_type(v4, {"number", "nil"})
polybox.check_type(v5, {"number", "nil"})
return ScenePrimitive(type, v1, v2, v3, v4, v5)
end,
class = {
TYPE_BOX = ScenePrimitive.TYPE_BOX,
TYPE_PLANE = ScenePrimitive.TYPE_PLANE,
},
instance = {
loadTexture = function(safe, texture_name)
local unsafe = polybox.check_type(safe, "ScenePrimitive")
polybox.check_type(texture_name, "string")
local path2 = M.resave_texture_for_polycode(texture_name)
unsafe:loadTexture(path2)
end,
},
})
M.safe.Camera = polybox.wrap_class("Camera", {
inherited_from_by_wrapper = M.safe.Entity,
constructor = function()
return Camera()
end,
class = {
},
instance = {
lookAt = function(safe, v1, v2)
local unsafe = polybox.check_type(safe, "Camera")
local unsafe_v1 = polybox.check_type(v1, "Vector3")
local unsafe_v2 = polybox.check_type(v2, "Vector3")
unsafe:lookAt(unsafe_v1, unsafe_v2)
end,
setOrthoSize = function(safe, x, y)
local unsafe = polybox.check_type(safe, "Camera")
polybox.check_type(x, "number")
polybox.check_type(y, "number")
unsafe:setOrthoSize(x, y)
end,
},
})
M.safe.Vector3 = polybox.wrap_class("Vector3", {
constructor = function(x, y, z)
polybox.check_type(x, "number")
polybox.check_type(y, "number")
polybox.check_type(z, "number")
return Vector3(x, y, z)
end,
class = {
},
instance = {
},
})
return M