2014-09-19 14:50:25 +03:00

96 lines
2.7 KiB
Lua

-- Buildat: extension/graphics3d/init.lua
local polybox = require("buildat/extension/polycode_sandbox")
local log = buildat.Logger("extension/graphics3d")
local dump = buildat.dump
local M = {safe = {}}
M.safe.Scene = polybox.wrap_class("Scene", {
constructor = function(sceneType, virtualScene)
polybox.check_enum(sceneType, {Scene.SCENE_3D, Scene.SCENE_2D})
polybox.check_enum(virtualScene, {true, false, "__nil"})
return Scene(sceneType, virtualScene)
end,
class = {
SCENE_3D = Scene.SCENE_3D,
SCENE_2D = Scene.SCENE_2D,
},
instance = {
addEntity = function(safe, entity_safe)
unsafe = polybox.check_type(safe, "Scene")
entity_unsafe = polybox.check_type(entity_safe, "ScenePrimitive")
unsafe:addEntity(entity_unsafe)
end,
getDefaultCamera = function(safe)
unsafe = polybox.check_type(safe, "Scene")
return getmetatable(M.safe.Camera).wrap(unsafe:getDefaultCamera())
end,
},
})
M.safe.ScenePrimitive = polybox.wrap_class("ScenePrimitive", {
constructor = function(type, v1, v2, v3, v4, v5)
polybox.check_type(v1, {"number", "nil"})
polybox.check_type(v2, {"number", "nil"})
polybox.check_type(v3, {"number", "nil"})
polybox.check_type(v4, {"number", "nil"})
polybox.check_type(v5, {"number", "nil"})
return ScenePrimitive(type, v1, v2, v3, v4, v5)
end,
class = {
TYPE_BOX = ScenePrimitive.TYPE_BOX,
TYPE_PLANE = ScenePrimitive.TYPE_PLANE,
},
instance = {
loadTexture = function(safe, texture_name)
unsafe = polybox.check_type(safe, "ScenePrimitive")
polybox.check_type(texture_name, "string")
unsafe:loadTexture("foo")
end,
setPosition = function(safe, x, y, z)
unsafe = polybox.check_type(safe, "ScenePrimitive")
polybox.check_type(x, "number")
polybox.check_type(y, "number")
polybox.check_type(z, "number")
unsafe:setPosition(x, y, z)
end,
},
})
M.safe.Camera = polybox.wrap_class("Camera", {
constructor = function()
return Camera()
end,
class = {
},
instance = {
setPosition = function(safe, x, y, z)
unsafe = polybox.check_type(safe, "Camera")
polybox.check_type(x, "number")
polybox.check_type(y, "number")
polybox.check_type(z, "number")
unsafe:setPosition(x, y, z)
end,
lookAt = function(safe, v1, v2)
unsafe = polybox.check_type(safe, "Camera")
unsafe_v1 = polybox.check_type(v1, "Vector3")
unsafe_v2 = polybox.check_type(v2, "Vector3")
unsafe:lookAt(unsafe_v1, unsafe_v2)
end,
},
})
M.safe.Vector3 = polybox.wrap_class("Vector3", {
constructor = function(x, y, z)
polybox.check_type(x, "number")
polybox.check_type(y, "number")
polybox.check_type(z, "number")
return Vector3(x, y, z)
end,
class = {
},
instance = {
},
})
return M