242 lines
6.2 KiB
Lua

-- Buildat: minigame/client_lua/init.lua
-- http://www.apache.org/licenses/LICENSE-2.0
-- Copyright 2014 Perttu Ahola <celeron55@gmail.com>
-- Copyright 2014 Břetislav Štec <valsiterb@gmail.com>
local log = buildat.Logger("minigame")
local dump = buildat.dump
log:info("minigame/init.lua loaded")
local cereal = require("buildat/extension/cereal")
local graphics = require("buildat/extension/graphics")
local ui = require("buildat/extension/ui")
local experimental = require("buildat/extension/experimental")
local scene = graphics.Scene(graphics.Scene.SCENE_3D)
ground = graphics.ScenePrimitive(graphics.ScenePrimitive.TYPE_PLANE, 10,10)
ground:loadTexture("minigame/green_texture.png")
scene:addEntity(ground)
scene:getDefaultCamera():setPosition(7,7,7)
scene:getDefaultCamera():lookAt(graphics.Vector3(0,0,0), graphics.Vector3(0,1,0))
local scene2d = graphics.Scene(graphics.Scene.SCENE_2D_TOPLEFT)
scene2d:getActiveCamera():setOrthoSize(640, 480)
local label = ui.UILabel("testmodules/minigame", 32)
label:setPosition(120, 25)
scene2d:addEntity(label)
local image = ui.UIImage("minigame/pink_texture.png")
image:Resize(50, 50)
label:setAnchorPoint(graphics.Vector3(0,0,0))
image:setPosition(40, 25);
scene2d:addEntity(image)
--experimental.do_stuff(scene2d)
--- UI ---
local polybox = require("buildat/extension/polycode_sandbox")
polybox.class "SomeUI" (ui.UIElement)
function SomeUI:SomeUI()
log:info("SomeUI:SomeUI()")
ui.UIElement.UIElement(self)
self:Resize(100, 60)
self:setPosition(640-100, 0)
self.button_grab_mouse = ui.UIButton("Mouse", 100, 30)
self.button_grab_mouse:setPosition(0, 0)
self:addChild(self.button_grab_mouse)
self.button_foo = ui.UIButton("Foo", 100, 30)
self.button_foo:setPosition(0, 30)
self:addChild(self.button_foo)
end
function SomeUI:on_button(e)
end
scene2d.rootEntity.processInputEvents = true
local some_ui = SomeUI()
log:info("some_ui="..dump(some_ui))
scene2d:addEntity(some_ui)
----------
local field = {}
local players = {}
local player_boxes = {}
local field_boxes = {}
buildat.sub_packet("minigame:update", function(data)
log:info("data="..buildat.dump(buildat.bytes(data)))
values = cereal.binary_input(data, {"object",
{"peer", "int32_t"},
{"players", {"unordered_map",
"int32_t",
{"object",
{"peer", "int32_t"},
{"x", "int32_t"},
{"y", "int32_t"},
},
}},
{"playfield", {"object",
{"w", "int32_t"},
{"h", "int32_t"},
{"tiles", {"array", "int32_t"}},
}},
})
--log:info("values="..dump(values))
field = values.playfield
log:info("field="..dump(field))
for _, box in ipairs(field_boxes) do
scene:removeEntity(box)
end
field_boxes = {}
for y=1,field.h do
for x=1,field.w do
local v = field.tiles[(y-1)*field.w + (x-1) + 1]
if v ~= 0 then
box = graphics.ScenePrimitive(graphics.ScenePrimitive.TYPE_BOX, 1,0.5*v,1)
box:loadTexture("minigame/green_texture.png")
box:setPosition(x-6, 0.25*v, y-6)
scene:addEntity(box)
table.insert(field_boxes, box)
end
end
end
local player_map = values.players
local old_players = players
players = {}
for k, player in pairs(player_map) do
table.insert(players, player)
end
log:info("players="..dump(players))
for _, player in ipairs(players) do
local is_new = true
for _, old_player in ipairs(old_players) do
if old_player.peer == player.peer then
is_new = false
break
end
end
if is_new then
box = graphics.ScenePrimitive(graphics.ScenePrimitive.TYPE_BOX, 0.9,0.9,0.9)
box:loadTexture("minigame/pink_texture.png")
box:setPosition(player.x-5, 0.5, player.y-5)
scene:addEntity(box)
player_boxes[player.peer] = box
end
local v = field.tiles[(player.y)*field.w + (player.x) + 1] or 0
player_boxes[player.peer]:setPosition(player.x-5, 0.5+v*0.5, player.y-5)
end
for _, old_player in ipairs(old_players) do
local was_removed = true
for _, player in ipairs(players) do
if player.peer == old_player.peer then
was_removed = false
break
end
end
if was_removed then
scene:removeEntity(player_boxes[old_player.peer])
end
end
end)
local keyinput = require("buildat/extension/keyinput")
local mouseinput = require("buildat/extension/mouseinput")
local joyinput = require("buildat/extension/joyinput")
local mouse_grabbed = false
keyinput.sub(function(key, state)
if key == keyinput.KEY_LEFT then
if state == "down" then
buildat.send_packet("minigame:move", "left")
end
end
if key == keyinput.KEY_RIGHT then
if state == "down" then
buildat.send_packet("minigame:move", "right")
end
end
if key == keyinput.KEY_UP then
if state == "down" then
buildat.send_packet("minigame:move", "up")
end
end
if key == keyinput.KEY_DOWN then
if state == "down" then
buildat.send_packet("minigame:move", "down")
end
end
if key == keyinput.KEY_SPACE then
if state == "down" then
buildat.send_packet("minigame:move", "place")
end
end
if key == keyinput.KEY_ESCAPE then
if state == "down" then
if mouse_grabbed then
mouseinput.show_cursor(true)
mouse_grabbed = false
end
end
end
end)
mouseinput.sub_down(function(button, x, y)
log:info("mouse down: "..button..", "..x..", "..y)
if not mouse_grabbed then
mouse_grabbed = true
mouseinput.show_cursor(false)
end
end)
mouseinput.sub_move(function(x, y)
if mouse_grabbed then
log:info("mouse delta: "..(x-100)..", "..(y-100))
mouseinput.warp_cursor(100, 100)
else
log:info("mouse move: "..x..", "..y)
end
end)
local joystick_axes = {}
joyinput.sub_move(function(joystick, axis, value)
joystick_axes[axis] = value
end)
local counter = 0
experimental.sub_tick(function(dtime)
--log:info("tick: "..dtime.."s")
counter = counter + dtime
if counter > 0.2 then
counter = counter - 0.2
if joystick_axes[0] ~= nil and joystick_axes[0] > 0.5 then
buildat.send_packet("minigame:move","right")
end
if joystick_axes[0] ~= nil and joystick_axes[0] < -0.5 then
buildat.send_packet("minigame:move","left")
end
if joystick_axes[1] ~= nil and joystick_axes[1] > 0.5 then
buildat.send_packet("minigame:move","down")
end
if joystick_axes[1] ~= nil and joystick_axes[1] < -0.5 then
buildat.send_packet("minigame:move","up")
end
end
end)
joyinput.sub(function(joystick, button, state)
if button == 0 then
if state == "down" then
buildat.send_packet("minigame:move", "place")
end
end
end)