2014-10-21 18:19:25 +03:00

344 lines
8.1 KiB
C++

// Copyright (c) 2004 Daniel Wallin and Arvid Norberg
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
// ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
// TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
// PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
// SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
// ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
// ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
// OR OTHER DEALINGS IN THE SOFTWARE.
#ifndef OPERATOR_040729_HPP
#define OPERATOR_040729_HPP
#if defined(__GNUC__) && __GNUC__ < 3
# define LUABIND_NO_STRINGSTREAM
#else
# if defined(BOOST_NO_STRINGSTREAM)
# define LUABIND_NO_STRINGSTREAM
# endif
#endif
#ifdef LUABIND_NO_STRINGSTREAM
#include <strstream>
#else
#include <sstream>
#endif
#include <luabind/detail/meta.hpp>
#include <luabind/lua_include.hpp>
#include <luabind/detail/other.hpp>
#include <luabind/detail/policy.hpp>
namespace luabind { namespace detail {
template<class W, class T> struct unwrap_parameter_type;
template<class Derived> struct operator_ {};
struct operator_void_return {};
template<class T>
inline T const& operator,(T const& x, operator_void_return)
{
return x;
}
template<class Policies>
inline void operator_result(lua_State*, operator_void_return, Policies*)
{
}
template<class T, class Policies>
inline void operator_result(lua_State* L, T const& x, Policies*)
{
specialized_converter_policy_n<0, Policies, T, cpp_to_lua >().to_lua(L, x);
}
}} // namespace luabind
namespace luabind { namespace operators {
template<class Self, typename... Args>
struct call_operator
: detail::operator_ < call_operator< Self, Args... > >
{
call_operator(int) {}
template<class T, class Policies>
struct apply
{
static void execute(
lua_State* L
, typename detail::unwrap_parameter_type<T, Self>::type self
, typename detail::unwrap_parameter_type<T, Args>::type... args
)
{
using namespace detail;
operator_result(
L
, (self(args...), detail::operator_void_return())
, (Policies*) 0
);
}
};
static char const* name() { return "__call"; }
};
}} // namespace luabind::operators
namespace luabind {
template<class Derived>
struct self_base
{
template< typename... Args >
operators::call_operator<Derived, Args...> operator()( const Args&... ) const
{
return 0;
}
};
struct self_type : self_base<self_type>
{
};
struct const_self_type : self_base<const_self_type>
{
};
namespace detail {
template<class W, class T>
struct unwrap_parameter_type
{
typedef typename meta::select_ <
meta::case_< std::is_same<T, self_type>, W& >,
meta::case_< std::is_same<T, const_self_type >, W const& >,
meta::default_< typename unwrap_other<T>::type >
> ::type type;
};
template<class Derived, class A, class B>
struct binary_operator
: operator_<binary_operator<Derived, A, B> >
{
binary_operator(int) {}
template<class T, class Policies>
struct apply
{
typedef typename unwrap_parameter_type<T, A>::type arg0;
typedef typename unwrap_parameter_type<T, B>::type arg1;
static void execute(lua_State* L, arg0 _0, arg1 _1)
{
Derived::template apply<arg0, arg1, Policies>::execute(
L, _0, _1);
}
};
static char const* name()
{
return Derived::name();
}
};
template<class Derived, class A>
struct unary_operator
: operator_<unary_operator<Derived, A> >
{
unary_operator(int) {}
template<class T, class Policies>
struct apply
{
typedef typename unwrap_parameter_type<T, A>::type arg0;
static void execute(lua_State* L, arg0 _0)
{
Derived::template apply<arg0, Policies>::execute(L, _0);
}
};
static char const* name()
{
return Derived::name();
}
};
}} // namespace detail::luabind
namespace luabind {
#define LUABIND_BINARY_OPERATOR(name_, op) \
namespace operators { \
\
struct name_ \
{ \
template<class T0, class T1, class Policies> \
struct apply \
{ \
static void execute(lua_State* L, T0 _0, T1 _1) \
{ \
detail::operator_result(L, _0 op _1, (Policies*)0); \
} \
}; \
\
static char const* name() \
{ \
return "__" # name_; \
} \
}; \
\
} \
\
template<class T, class U> \
detail::binary_operator< \
operators::name_ \
, U \
, T \
> \
inline operator op(self_base<U>, T const&) \
{ \
return 0; \
} \
\
template<class T, class U> \
detail::binary_operator< \
operators::name_ \
, T \
, U \
> \
inline operator op(T const&, self_base<U>) \
{ \
return 0; \
} \
\
detail::binary_operator< \
operators::name_ \
, self_type \
, self_type \
> \
inline operator op(self_type, self_type) \
{ \
return 0; \
} \
\
detail::binary_operator< \
operators::name_ \
, self_type \
, const_self_type \
> \
inline operator op(self_type, const_self_type) \
{ \
return 0; \
} \
\
detail::binary_operator< \
operators::name_ \
, const_self_type \
, self_type \
> \
inline operator op(const_self_type, self_type) \
{ \
return 0; \
} \
\
detail::binary_operator< \
operators::name_ \
, const_self_type \
, const_self_type \
> \
inline operator op(const_self_type, const_self_type) \
{ \
return 0; \
}
LUABIND_BINARY_OPERATOR(add, +)
LUABIND_BINARY_OPERATOR(sub, -)
LUABIND_BINARY_OPERATOR(mul, *)
LUABIND_BINARY_OPERATOR(div, /)
LUABIND_BINARY_OPERATOR(mod, %)
LUABIND_BINARY_OPERATOR(pow, ^)
LUABIND_BINARY_OPERATOR(lt, <)
LUABIND_BINARY_OPERATOR(le, <=)
LUABIND_BINARY_OPERATOR(eq, ==)
#undef LUABIND_BINARY_OPERATOR
#define LUABIND_UNARY_OPERATOR(name_, op, fn) \
namespace operators { \
\
struct name_ \
{ \
template<class T, class Policies> \
struct apply \
{ \
static void execute(lua_State* L, T x) \
{ \
detail::operator_result(L, op(x), (Policies*)0); \
} \
}; \
\
static char const* name() \
{ \
return "__" # name_; \
} \
}; \
\
} \
\
template<class T> \
detail::unary_operator< \
operators::name_ \
, T \
> \
inline fn(self_base<T>) \
{ \
return 0; \
}
template<class T>
std::string tostring_operator(T const& x)
{
#ifdef LUABIND_NO_STRINGSTREAM
std::strstream s;
s << x << std::ends;
#else
std::stringstream s;
s << x;
#endif
return s.str();
}
LUABIND_UNARY_OPERATOR(tostring, tostring_operator, tostring)
LUABIND_UNARY_OPERATOR(unm, -, operator-)
#undef LUABIND_UNARY_OPERATOR
namespace {
self_type self;
const_self_type const_self;
} // namespace unnamed
} // namespace luabind
#endif // OPERATOR_040729_HPP