2014-09-20 03:02:25 +03:00

82 lines
2.0 KiB
C++

#include "interface/module.h"
#include "interface/server.h"
#include "interface/fs.h"
#include "interface/event.h"
#include "core/log.h"
using interface::Event;
namespace __loader {
struct Module: public interface::Module
{
interface::Server *m_server;
Module(interface::Server *server):
interface::Module("__loader"),
m_server(server)
{
log_v(MODULE, "__loader construct");
}
~Module()
{
log_v(MODULE, "__loader destruct");
}
void init()
{
log_v(MODULE, "__loader init");
m_server->sub_event(this, Event::t("core:load_modules"));
m_server->sub_event(this, Event::t("core:module_modified"));
}
void event(const Event::Type &type, const Event::Private *p)
{
EVENT_VOIDN("core:load_modules", on_load_modules)
EVENT_TYPEN("core:module_modified", on_module_modified,
interface::ModuleModifiedEvent)
}
void on_load_modules()
{
ss_ builtin = m_server->get_builtin_modules_path();
m_server->load_module("network", builtin+"/network");
m_server->load_module("client_file", builtin+"/client_file");
m_server->load_module("client_lua", builtin+"/client_lua");
m_server->load_module("client_data", builtin+"/client_data");
sv_<ss_> load_list = {
//"test1",
//"test2",
"minigame",
};
for(const ss_ &name : load_list){
m_server->load_module(name, m_server->get_modules_path()+"/"+name);
}
/*// TODO: Dependencies
auto list = interface::getGlobalFilesystem()->list_directory(m_server->get_modules_path());
for(const interface::Filesystem::Node &n : list){
if(n.name == "__loader")
continue;
m_server->load_module(n.name, m_server->get_modules_path()+"/"+n.name);
}*/
}
void on_module_modified(const interface::ModuleModifiedEvent &event)
{
log_v(MODULE, "__loader::on_module_modified(): %s", cs(event.name));
if(event.name == "__loader")
return;
m_server->reload_module(event.name, event.path);
}
};
extern "C" {
EXPORT void* createModule___loader(interface::Server *server){
return (void*)(new Module(server));
}
}
}