buildat/3rdparty/polyvox
Perttu Ahola 19cb1abe32 3rdparty/polyvox, impl/voxel_volume: Optimize 2014-10-21 18:19:22 +03:00
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library 3rdparty/polyvox, impl/voxel_volume: Optimize 2014-10-21 18:19:22 +03:00
CHANGELOG.txt 3rdparty/polyvox 2014-10-06 07:53:58 +03:00
CMakeLists.txt 3rdparty/polyvox 2014-10-06 07:53:58 +03:00
CREDITS.txt 3rdparty/polyvox 2014-10-06 07:53:58 +03:00
CTestConfig.cmake 3rdparty/polyvox 2014-10-06 07:53:58 +03:00
LICENSE.TXT 3rdparty/polyvox 2014-10-06 07:53:58 +03:00
Packaging.cmake 3rdparty/polyvox 2014-10-06 07:53:58 +03:00
README.rst 3rdparty/polyvox 2014-10-06 07:53:58 +03:00
polyvox_version.txt 3rdparty/polyvox, impl/voxel_volume: Optimize 2014-10-21 18:19:22 +03:00

README.rst

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PolyVox - The voxel management and manipulation library
=======================================================
PolyVox is the core technology which lies behind our games. It is a fast, lightweight C++ library for the storage and processing of volumetric (voxel-based) environments. It has applications in both games and medical/scientific visualisation, and is released under the terms of the `zlib license <http://www.tldrlegal.com/l/ZLIB>`_.

PolyVox is a relatively low-level library, and you will need experience in C++ and computer graphics/shaders to use it effectively. It is designed to be easily integrated into existing applications and is independent of your chosen graphics API. For more details please see `this page <http://www.volumesoffun.com/polyvox-about/>`_ on our website.