builtin/client_lua: Remove unused boot.lua
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-- Buildat: client_lua/boot.lua
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local log = buildat:Logger("client_lua")
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log:info("boot.lua loaded")
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-- Temporary test
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require "Polycode/Core"
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scene = Scene(Scene.SCENE_2D)
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scene:getActiveCamera():setOrthoSize(640, 480)
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label = SceneLabel("Hello from remote module!", 32)
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label:setPosition(0, -100, 0)
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scene:addChild(label)
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