Fix coding style
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ad528c2443
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@ -222,7 +222,8 @@ ChunkBuffer& Section::get_buffer(const pv::Vector3DInt32 &chunk_p,
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{
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{
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Node *n = scene->GetNode(node_id);
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Node *n = scene->GetNode(node_id);
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if(!n){
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if(!n){
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log_w("voxelworld", "Section::get_buffer(): Node %i not found in scene "
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log_w("voxelworld",
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"Section::get_buffer(): Node %i not found in scene "
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"for chunk " PV3I_FORMAT " in section " PV3I_FORMAT,
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"for chunk " PV3I_FORMAT " in section " PV3I_FORMAT,
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node_id, PV3I_PARAMS(chunk_p), PV3I_PARAMS(section_p));
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node_id, PV3I_PARAMS(chunk_p), PV3I_PARAMS(section_p));
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return;
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return;
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@ -234,7 +235,8 @@ ChunkBuffer& Section::get_buffer(const pv::Vector3DInt32 &chunk_p,
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interface::deserialize_volume(data);
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interface::deserialize_volume(data);
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buf.volume = sp_<pv::RawVolume<VoxelInstance>>(std::move(volume));
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buf.volume = sp_<pv::RawVolume<VoxelInstance>>(std::move(volume));
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if(!buf.volume){
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if(!buf.volume){
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log_w("voxelworld", "Section::get_buffer(): Voxel volume could not be "
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log_w("voxelworld",
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"Section::get_buffer(): Voxel volume could not be "
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"loaded from node %i for chunk "
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"loaded from node %i for chunk "
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PV3I_FORMAT " in section " PV3I_FORMAT,
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PV3I_FORMAT " in section " PV3I_FORMAT,
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node_id, PV3I_PARAMS(chunk_p), PV3I_PARAMS(section_p));
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node_id, PV3I_PARAMS(chunk_p), PV3I_PARAMS(section_p));
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@ -118,7 +118,8 @@ struct Module: public interface::Module
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voxelworld::access(m_server, [&](voxelworld::Interface *ivoxelworld)
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voxelworld::access(m_server, [&](voxelworld::Interface *ivoxelworld)
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{
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{
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interface::VoxelRegistry *voxel_reg = ivoxelworld->get_voxel_reg();
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interface::VoxelRegistry *voxel_reg =
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ivoxelworld->get_voxel_reg();
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Node *n = scene->CreateChild("Testbox");
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Node *n = scene->CreateChild("Testbox");
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n->SetPosition(Vector3(30.0f, 30.0f, 40.0f));
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n->SetPosition(Vector3(30.0f, 30.0f, 40.0f));
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@ -152,7 +153,8 @@ struct Module: public interface::Module
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RigidBody *body = n->CreateComponent<RigidBody>(LOCAL);
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RigidBody *body = n->CreateComponent<RigidBody>(LOCAL);
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body->SetFriction(0.75f);
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body->SetFriction(0.75f);
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body->SetMass(1.0);
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body->SetMass(1.0);
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CollisionShape *shape = n->CreateComponent<CollisionShape>(LOCAL);
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CollisionShape *shape =
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n->CreateComponent<CollisionShape>(LOCAL);
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shape->SetConvexHull(model, 0, Vector3::ONE);
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shape->SetConvexHull(model, 0, Vector3::ONE);
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//shape->SetTriangleMesh(model, 0, Vector3::ONE);
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//shape->SetTriangleMesh(model, 0, Vector3::ONE);
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//shape->SetBox(Vector3::ONE);
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//shape->SetBox(Vector3::ONE);
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@ -201,7 +203,8 @@ struct Module: public interface::Module
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voxelworld::access(m_server, [&](voxelworld::Interface *ivoxelworld)
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voxelworld::access(m_server, [&](voxelworld::Interface *ivoxelworld)
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{
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{
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const pv::Vector3DInt16 §ion_p = event.section_p;
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const pv::Vector3DInt16 §ion_p = event.section_p;
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pv::Region region = ivoxelworld->get_section_region_voxels(section_p);
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pv::Region region = ivoxelworld->get_section_region_voxels(
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section_p);
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pv::Vector3DInt32 p0 = region.getLowerCorner();
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pv::Vector3DInt32 p0 = region.getLowerCorner();
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pv::Vector3DInt32 p1 = region.getUpperCorner();
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pv::Vector3DInt32 p1 = region.getUpperCorner();
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@ -27,7 +27,7 @@ ss_ serialize_volume_simple(const pv::RawVolume<VoxelInstance> &volume)
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}
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}
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}
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}
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return os.str();
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return os.str();
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};
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}
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ss_ serialize_volume_compressed(const pv::RawVolume<VoxelInstance> &volume)
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ss_ serialize_volume_compressed(const pv::RawVolume<VoxelInstance> &volume)
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{
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{
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@ -55,7 +55,7 @@ ss_ serialize_volume_compressed(const pv::RawVolume<VoxelInstance> &volume)
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ar(compressed_os.str());
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ar(compressed_os.str());
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}
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}
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return os.str();
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return os.str();
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};
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}
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up_<pv::RawVolume<VoxelInstance>> deserialize_volume(const ss_ &data)
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up_<pv::RawVolume<VoxelInstance>> deserialize_volume(const ss_ &data)
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{
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{
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@ -102,7 +102,7 @@ up_<pv::RawVolume<VoxelInstance>> deserialize_volume(const ss_ &data)
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}
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}
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return volume;
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return volume;
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}
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}
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return up_<pv::RawVolume<VoxelInstance>>();;
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return up_<pv::RawVolume<VoxelInstance>>();
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}
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}
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}
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}
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@ -407,5 +407,5 @@ void init_spatial_update_queue(lua_State *L)
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}
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}
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} // namespace lua_bindingss
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} // namespace lua_bindingss
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// vim: set noet ts=4 sw=4:
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// vim: set noet ts=4 sw=4:
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