Move documentation files to /doc
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@ -11,7 +11,11 @@ the client side and runs runtime-compiled C++ modules on the server side.
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Go ahead and write some modules and extensions, maybe the minecraftlike will
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exist in the near future!
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Further reading: design.txt, conventions.txt
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Further reading:
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* doc/design.txt
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* doc/conventions.txt
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* doc/client_api.txt
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Buildat Linux How-To
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====================
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@ -29,3 +29,4 @@ Buildat TODO
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CMake to RCC++
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- Voxel world with arbitrary chunk size and offset, with pluggable loader
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modules. Main world has worldspace_id=1. Try Polyvox.
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- Support Cereal's shared pointer serialization in Lua
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10
external_issues.txt
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10
external_issues.txt
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@ -0,0 +1,10 @@
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Issues in other projects affecting Buildat
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==========================================
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Urho3D:
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- It is not possible to implement any kind of custom loading functionality into
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Urho3D::ResourceCache. It is not inheritable, and it does not provide any way
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to insert custom loaders in other ways. The only thing we can currently do is
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wrap GetResource in Lua, and copy the files into a temporary file structure
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before calling the actual GetResource.
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