extensions/urho3d: Variant, Material:SetShaderParameter
This commit is contained in:
parent
e050dec31d
commit
b924d66b3a
@ -25,3 +25,4 @@ Buildat TODO
|
||||
- Automatically fetch and build and patch Urho3D when building buildat
|
||||
- Handle module load order properly in reloads (unload by popping from top,
|
||||
then reload everything until top)
|
||||
- Try out dynamic geometry
|
||||
|
@ -6,9 +6,18 @@ local log = buildat.Logger("safe_classes")
|
||||
local M = {}
|
||||
|
||||
function M.define(dst, util)
|
||||
util.wc("Variant", {
|
||||
unsafe_constructor = util.wrap_function({{"Color"}},
|
||||
function(value)
|
||||
return util.wrap_instance("Variant", Variant(value))
|
||||
end),
|
||||
instance = {
|
||||
}
|
||||
})
|
||||
|
||||
util.wc("VariantMap", {
|
||||
unsafe_constructor = util.wrap_function({},
|
||||
function(x, y, z)
|
||||
function()
|
||||
return util.wrap_instance("VariantMap", VariantMap())
|
||||
end),
|
||||
instance = {
|
||||
@ -149,6 +158,8 @@ function M.define(dst, util)
|
||||
-- log:info("Material:SetTexture("..dump(index)..", "..dump(texture)..")")
|
||||
-- self:SetTexture(index, texture)
|
||||
--end),
|
||||
SetShaderParameter = util.self_function(
|
||||
"SetShaderParameter", {}, {"Material", "string", "Variant"}),
|
||||
SetTexture = util.self_function(
|
||||
"SetTexture", {}, {"Material", "number", "Texture"}),
|
||||
SetTechnique = util.self_function(
|
||||
|
Loading…
x
Reference in New Issue
Block a user