extensions/urho3d: Add more stuff
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@ -94,9 +94,17 @@ function M.define(dst, util)
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})
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util.wc("Quaternion", {
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unsafe_constructor = util.wrap_function({"number", "number", "number", "number"},
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unsafe_constructor = util.wrap_function({
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"number", {"number", "Vector3"}, {"number", "__nil"},
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{"number", "__nil"}},
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function(w, x, y, z)
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return util.wrap_instance("Quaternion", Quaternion(w, x, y, z))
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if type(w) == "number" and type(x) == "number" and
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type(y) == "number" and type(z) == "number" then
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return util.wrap_instance("Quaternion", Quaternion(w, x, y, z))
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else
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-- angle, axis
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return util.wrap_instance("Quaternion", Quaternion(w, x))
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end
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end),
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instance = {
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YawAngle = util.self_function(
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@ -317,6 +325,31 @@ function M.define(dst, util)
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},
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})
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util.wc("CustomGeometry", {
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inherited_from_by_wrapper = dst.Drawable,
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instance = {
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SetNumGeometries = util.self_function(
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"SetNumGeometries", {}, {"CustomGeometry", "number"}),
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BeginGeometry = util.self_function(
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"BeginGeometry", {}, {"CustomGeometry", "number", "number"}),
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DefineVertex = util.self_function(
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"DefineVertex", {}, {"CustomGeometry", "Vector3"}),
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DefineNormal = util.self_function(
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"DefineNormal", {}, {"CustomGeometry", "Vector3"}),
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DefineColor = util.self_function(
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"DefineColor", {}, {"CustomGeometry", "Color"}),
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Commit = util.self_function(
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"Commit", {}, {"CustomGeometry"}),
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GetMaterial = util.self_function(
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"GetMaterial", {{"Material", "nil"}}, {"CustomGeometry", "number"}),
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SetMaterial = util.self_function(
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"SetMaterial", {}, {"CustomGeometry", "number", "Material"}),
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},
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properties = {
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dynamic = util.simple_property("boolean"),
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},
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})
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util.wc("Camera", {
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inherited_from_by_wrapper = dst.Component,
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properties = {
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@ -511,6 +544,7 @@ function M.define(dst, util)
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SetVar = util.self_function("SetVar", {},
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{"Node", "StringHash", "Variant"}),
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GetWorldPosition = util.self_function("GetWorldPosition", {dst.Vector3}, {"Node"}),
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GetWorldDirection = util.self_function("GetWorldDirection", {dst.Vector3}, {"Node"}),
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GetRotation = util.self_function("GetRotation", {dst.Quaternion}, {"Node"}),
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Pitch = util.self_function("Pitch", {}, {"Node", "number"}),
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Yaw = util.self_function("Yaw", {}, {"Node", "number"}),
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@ -520,6 +554,10 @@ function M.define(dst, util)
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scale = util.simple_property(dst.Vector3),
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direction = util.simple_property(dst.Vector3),
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position = util.simple_property(dst.Vector3),
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worldDirection = util.simple_property(dst.Vector3),
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worldPosition = util.simple_property(dst.Vector3),
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enabled = util.simple_property("boolean"),
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rotation = util.simple_property(dst.Quaternion),
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},
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})
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@ -6,6 +6,9 @@ return {
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Update = {
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TimeStep = {variant = "Float", safe = "number"},
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},
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PostRenderUpdate = {
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TimeStep = {variant = "Float", safe = "number"},
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},
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KeyDown = {
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Key = {variant = "Int", safe = "number"},
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},
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