builtin/voxelworld: Use correct coordinate in static node names and also log the name
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@ -497,11 +497,12 @@ struct Module: public interface::Module, public voxelworld::Interface
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chunk_p.getZ() * m_chunk_size_voxels.getZ() +
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chunk_p.getZ() * m_chunk_size_voxels.getZ() +
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m_chunk_size_voxels.getZ() / 2.0f - 0.5f
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m_chunk_size_voxels.getZ() / 2.0f - 0.5f
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);
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);
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log_t(MODULE, "create_chunk_node(): node_p=(%f, %f, %f)",
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node_p.x_, node_p.y_, node_p.z_);
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ss_ name = "static_"+dump(section_p)+")"+
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ss_ name = "static_"+dump(section_p)+
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"_("+itos(x)+","+itos(y)+","+itos(x)+")";
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"_("+itos(x)+","+itos(y)+","+itos(z)+")";
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log_t(MODULE, "create_chunk_node(): node_p=(%f, %f, %f), name=\"%s\"",
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node_p.x_, node_p.y_, node_p.z_, cs(name));
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Node *n = scene->CreateChild(name.c_str());
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Node *n = scene->CreateChild(name.c_str());
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if(n->GetID() == 0)
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if(n->GetID() == 0)
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