games/digger: Update to new scene handling

master
Perttu Ahola 2014-10-28 13:54:19 +02:00
parent 65aa149d68
commit a8c83391d8
3 changed files with 459 additions and 277 deletions

View File

@ -1,9 +1,10 @@
#include "core/log.h"
#include "client_file/api.h"
#include "network/api.h"
#include "main_context/api.h"
#include "replicate/api.h"
#include "voxelworld/api.h"
#include "main_context/api.h"
#include "ground_plane_lighting/api.h"
#include "worldgen/api.h"
#include "interface/module.h"
#include "interface/server.h"
@ -32,6 +33,7 @@ namespace pv = PolyVox;
using interface::Event;
using interface::VoxelInstance;
using main_context::SceneReference;
// TODO: Move to a header (core/types_polyvox.h or something)
#define PV3I_FORMAT "(%i, %i, %i)"
@ -57,10 +59,127 @@ namespace main {
using namespace Urho3D;
struct Worldgen: public worldgen::GeneratorInterface
{
void generate_section(interface::Server *server,
SceneReference scene_ref,
const pv::Vector3DInt16 &section_p)
{
voxelworld::access(server, [&](voxelworld::Interface *ivoxelworld)
{
voxelworld::Instance *world =
ivoxelworld->get_instance(scene_ref);
pv::Region region = world->get_section_region_voxels(
section_p);
auto lc = region.getLowerCorner();
auto uc = region.getUpperCorner();
log_t(MODULE, "on_generation_request(): lc: (%i, %i, %i)",
lc.getX(), lc.getY(), lc.getZ());
log_t(MODULE, "on_generation_request(): uc: (%i, %i, %i)",
uc.getX(), uc.getY(), uc.getZ());
interface::v3f spread(160, 160, 160);
interface::NoiseParams np(0, 40, spread, 0, 7, 0.55);
int w = uc.getX() - lc.getX() + 1;
int d = uc.getZ() - lc.getZ() + 1;
interface::Noise noise(&np, 3, w, d);
noise.perlinMap2D(lc.getX() + spread.X/2, lc.getZ() + spread.Z/2);
noise.transformNoiseMap(); // ?
size_t noise_i = 0;
for(int z = lc.getZ(); z <= uc.getZ(); z++){
for(int x = lc.getX(); x <= uc.getX(); x++){
double a = noise.result[noise_i];
noise_i++;
for(int y = lc.getY(); y <= uc.getY(); y++){
pv::Vector3DInt32 p(x, y, z);
pv::Vector3DInt32 cp(-112, 20, 253);
if((p - cp).lengthSquared() < 30*30){
world->set_voxel(p, VoxelInstance(1));
continue;
}
if(y >= 2 && y <= 3 && z >= 256 && z <= 258 &&
x >= -112 && x <= -5){
world->set_voxel(p, VoxelInstance(1));
continue;
}
if(z > 37 && z < 50 && y > 20){
world->set_voxel(p, VoxelInstance(1));
continue;
}
if(x > 27 && x < 40 && y > 20){
world->set_voxel(p, VoxelInstance(1));
continue;
}
if(x > 18 && x < 25 && z >= 32 && z <= 37 &&
y > 20 && y < 25){
world->set_voxel(p, VoxelInstance(1));
continue;
}
if(y < a+5){
world->set_voxel(p, VoxelInstance(2));
} else if(y < a+10){
world->set_voxel(p, VoxelInstance(3));
} else if(y < a+11){
world->set_voxel(p, VoxelInstance(4));
} else {
world->set_voxel(p, VoxelInstance(1));
}
}
}
}
// Add random trees
auto extent = uc - lc + pv::Vector3DInt32(1, 1, 1);
int area = extent.getX() * extent.getZ();
auto pr = interface::PseudoRandom(13241);
for(int i = 0; i < area / 100; i++){
int x = pr.range(lc.getX(), uc.getX());
int z = pr.range(lc.getZ(), uc.getZ());
/*int y = 50;
for(; y>-50; y--){
pv::Vector3DInt32 p(x, y, z);
VoxelInstance v = world->get_voxel(p);
if(v.get_id() != 1)
break;
}
y++;*/
size_t noise_i = (z-lc.getZ())*d + (x-lc.getX());
double a = noise.result[noise_i];
int y = a + 11.0;
if(y < lc.getY() - 5 || y > uc.getY() - 5)
continue;
for(int y1 = y; y1<y+4; y1++){
pv::Vector3DInt32 p(x, y1, z);
world->set_voxel(p, VoxelInstance(6), true);
}
for(int x1 = x-2; x1 <= x+2; x1++){
for(int y1 = y+3; y1 <= y+7; y1++){
for(int z1 = z-2; z1 <= z+2; z1++){
pv::Vector3DInt32 p(x1, y1, z1);
world->set_voxel(p, VoxelInstance(5), true);
}
}
}
}
});
}
};
struct Module: public interface::Module
{
interface::Server *m_server;
SceneReference m_main_scene;
Module(interface::Server *server):
interface::Module(MODULE),
m_server(server)
@ -73,8 +192,8 @@ struct Module: public interface::Module
void init()
{
m_server->sub_event(this, Event::t("core:start"));
m_server->sub_event(this, Event::t("core:unload"));
m_server->sub_event(this, Event::t("core:continue"));
m_server->sub_event(this, Event::t("worldgen:voxels_defined"));
m_server->sub_event(this, Event::t("core:tick"));
m_server->sub_event(this, Event::t("client_file:files_transmitted"));
m_server->sub_event(this, Event::t(
@ -87,8 +206,8 @@ struct Module: public interface::Module
void event(const Event::Type &type, const Event::Private *p)
{
EVENT_VOIDN("core:start", on_start)
EVENT_VOIDN("core:unload", on_unload)
EVENT_VOIDN("core:continue", on_continue)
EVENT_VOIDN("worldgen:voxels_defined", on_voxels_defined)
EVENT_TYPEN("core:tick", on_tick, interface::TickEvent)
EVENT_TYPEN("client_file:files_transmitted",
on_files_transmitted, client_file::FilesTransmitted)
@ -102,24 +221,171 @@ struct Module: public interface::Module
void on_start()
{
}
main_context::access(m_server, [&](main_context::Interface *imc){
m_main_scene = imc->create_scene();
});
void on_continue()
{
}
// Worldgen must be created before the voxelworld; otherwise initial
// generation request events are lost
worldgen::access(m_server, [&](worldgen::Interface *iworldgen)
{
iworldgen->create_instance(m_main_scene);
auto instance = iworldgen->get_instance(m_main_scene);
instance->set_generator(new Worldgen());
});
void on_voxels_defined()
{
voxelworld::access(m_server, [&](voxelworld::Interface *ivoxelworld)
{
ivoxelworld->create_instance(m_main_scene);
});
ground_plane_lighting::access(m_server,
[&](ground_plane_lighting::Interface *igpl)
{
igpl->create_instance(m_main_scene);
});
// Define voxels on core:start (woxelworld will restore them on reload)
voxelworld::access(m_server, [&](voxelworld::Interface *ivoxelworld)
{
voxelworld::Instance *world =
ivoxelworld->get_instance(m_main_scene);
interface::VoxelRegistry *voxel_reg = world->get_voxel_reg();
{
interface::VoxelDefinition vdef;
vdef.name.block_name = "air";
vdef.name.segment_x = 0;
vdef.name.segment_y = 0;
vdef.name.segment_z = 0;
vdef.name.rotation_primary = 0;
vdef.name.rotation_secondary = 0;
vdef.handler_module = "";
for(size_t i = 0; i < 6; i++){
interface::AtlasSegmentDefinition &seg = vdef.textures[i];
seg.resource_name = "";
seg.total_segments = magic::IntVector2(0, 0);
seg.select_segment = magic::IntVector2(0, 0);
}
vdef.edge_material_id = interface::EDGEMATERIALID_EMPTY;
voxel_reg->add_voxel(vdef); // id 1
}
{
interface::VoxelDefinition vdef;
vdef.name.block_name = "rock";
vdef.name.segment_x = 0;
vdef.name.segment_y = 0;
vdef.name.segment_z = 0;
vdef.name.rotation_primary = 0;
vdef.name.rotation_secondary = 0;
vdef.handler_module = "";
for(size_t i = 0; i < 6; i++){
interface::AtlasSegmentDefinition &seg = vdef.textures[i];
seg.resource_name = "main/rock.png";
seg.total_segments = magic::IntVector2(1, 1);
seg.select_segment = magic::IntVector2(0, 0);
}
vdef.edge_material_id = interface::EDGEMATERIALID_GROUND;
vdef.physically_solid = true;
voxel_reg->add_voxel(vdef); // id 2
}
{
interface::VoxelDefinition vdef;
vdef.name.block_name = "dirt";
vdef.name.segment_x = 0;
vdef.name.segment_y = 0;
vdef.name.segment_z = 0;
vdef.name.rotation_primary = 0;
vdef.name.rotation_secondary = 0;
vdef.handler_module = "";
for(size_t i = 0; i < 6; i++){
interface::AtlasSegmentDefinition &seg = vdef.textures[i];
seg.resource_name = "main/dirt.png";
seg.total_segments = magic::IntVector2(1, 1);
seg.select_segment = magic::IntVector2(0, 0);
}
vdef.edge_material_id = interface::EDGEMATERIALID_GROUND;
vdef.physically_solid = true;
voxel_reg->add_voxel(vdef); // id 3
}
{
interface::VoxelDefinition vdef;
vdef.name.block_name = "grass";
vdef.name.segment_x = 0;
vdef.name.segment_y = 0;
vdef.name.segment_z = 0;
vdef.name.rotation_primary = 0;
vdef.name.rotation_secondary = 0;
vdef.handler_module = "";
for(size_t i = 0; i < 6; i++){
interface::AtlasSegmentDefinition &seg = vdef.textures[i];
seg.resource_name = "main/grass.png";
seg.total_segments = magic::IntVector2(1, 1);
seg.select_segment = magic::IntVector2(0, 0);
}
vdef.edge_material_id = interface::EDGEMATERIALID_GROUND;
vdef.physically_solid = true;
voxel_reg->add_voxel(vdef); // id 4
}
{
interface::VoxelDefinition vdef;
vdef.name.block_name = "leaves";
vdef.name.segment_x = 0;
vdef.name.segment_y = 0;
vdef.name.segment_z = 0;
vdef.name.rotation_primary = 0;
vdef.name.rotation_secondary = 0;
vdef.handler_module = "";
for(size_t i = 0; i < 6; i++){
interface::AtlasSegmentDefinition &seg = vdef.textures[i];
seg.resource_name = "main/leaves.png";
seg.total_segments = magic::IntVector2(1, 1);
seg.select_segment = magic::IntVector2(0, 0);
}
vdef.edge_material_id = interface::EDGEMATERIALID_GROUND;
vdef.physically_solid = true;
voxel_reg->add_voxel(vdef); // id 5
}
{
interface::VoxelDefinition vdef;
vdef.name.block_name = "tree";
vdef.name.segment_x = 0;
vdef.name.segment_y = 0;
vdef.name.segment_z = 0;
vdef.name.rotation_primary = 0;
vdef.name.rotation_secondary = 0;
vdef.handler_module = "";
for(size_t i = 0; i < 6; i++){
interface::AtlasSegmentDefinition &seg = vdef.textures[i];
seg.resource_name = "main/tree.png";
seg.total_segments = magic::IntVector2(1, 1);
seg.select_segment = magic::IntVector2(0, 0);
}
vdef.textures[0].resource_name = "main/tree_top.png";
vdef.textures[1].resource_name = "main/tree_top.png";
vdef.edge_material_id = interface::EDGEMATERIALID_GROUND;
vdef.physically_solid = true;
voxel_reg->add_voxel(vdef); // id 6
}
});
// Enable world generation now that the voxels are defined
worldgen::access(m_server, m_main_scene, [&](worldgen::Instance *instance)
{
instance->enable();
});
voxelworld::access(m_server, m_main_scene,
[&](voxelworld::Instance *instance)
{
main_context::access(m_server, [&](main_context::Interface *imc)
{
Scene *scene = imc->get_scene();
Scene *scene = imc->get_scene(m_main_scene);
Context *context = imc->get_context();
ResourceCache *cache = context->GetSubsystem<ResourceCache>();
interface::VoxelRegistry *voxel_reg =
ivoxelworld->get_voxel_reg();
instance->get_voxel_reg();
Node *n = scene->CreateChild("Testbox");
n->SetPosition(Vector3(30.0f, 30.0f, 40.0f));
@ -162,11 +428,27 @@ struct Module: public interface::Module
});
}
void on_unload()
{
// TODO: Store main scene reference
// Just do this for now
main_context::access(m_server, [&](main_context::Interface *imc){
m_main_scene = imc->create_scene();
});
}
void on_continue()
{
// TODO: Restore main scene reference
// Just do this for now
on_start();
}
void on_tick(const interface::TickEvent &event)
{
/*main_context::access(m_server, [&](main_context::Interface *imc)
{
Scene *scene = imc->get_scene();
Scene *scene = imc->get_scene(m_main_scene);
Node *n = scene->GetChild("Testbox");
auto p = n->GetPosition();
log_v(MODULE, "Testbox: (%f, %f, %f)", p.x_, p.y_, p.z_);
@ -175,7 +457,7 @@ struct Module: public interface::Module
if(((a++) % 150) == 0){
main_context::access(m_server, [&](main_context::Interface *imc)
{
Scene *scene = imc->get_scene();
Scene *scene = imc->get_scene(m_main_scene);
Node *n = scene->GetChild("Testbox");
if(n){
n->SetRotation(Quaternion(30, 60, 90));
@ -187,6 +469,9 @@ struct Module: public interface::Module
void on_files_transmitted(const client_file::FilesTransmitted &event)
{
replicate::access(m_server, [&](replicate::Interface *ireplicate){
ireplicate->assign_scene_to_peer(m_main_scene, event.recipient);
});
network::access(m_server, [&](network::Interface *inetwork){
inetwork->send(event.recipient, "core:run_script",
"buildat.run_script_file(\"main/init.lua\")");
@ -204,9 +489,10 @@ struct Module: public interface::Module
log_v(MODULE, "C%i: on_place_voxel(): p=" PV3I_FORMAT,
packet.sender, PV3I_PARAMS(voxel_p));
voxelworld::access(m_server, [&](voxelworld::Interface *ivoxelworld)
voxelworld::access(m_server, m_main_scene,
[&](voxelworld::Instance *instance)
{
ivoxelworld->set_voxel(voxel_p, VoxelInstance(2));
instance->set_voxel(voxel_p, VoxelInstance(2));
});
}
@ -221,9 +507,10 @@ struct Module: public interface::Module
log_v(MODULE, "C%i: on_dig_voxel(): p=" PV3I_FORMAT,
packet.sender, PV3I_PARAMS(voxel_p));
voxelworld::access(m_server, [&](voxelworld::Interface *ivoxelworld)
voxelworld::access(m_server, m_main_scene,
[&](voxelworld::Instance *instance)
{
ivoxelworld->set_voxel(voxel_p, VoxelInstance(1));
instance->set_voxel(voxel_p, VoxelInstance(1));
});
}

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@ -4,22 +4,50 @@
#include "interface/event.h"
#include "interface/server.h"
#include "interface/module.h"
#include <PolyVoxCore/Vector.h>
#include <functional>
namespace main_context
{
struct OpaqueSceneReference;
typedef OpaqueSceneReference* SceneReference;
};
namespace worldgen
{
namespace pv = PolyVox;
using main_context::SceneReference;
struct QueueModifiedEvent: public interface::Event::Private
{
SceneReference scene;
size_t queue_size;
QueueModifiedEvent(size_t queue_size):
queue_size(queue_size)
QueueModifiedEvent(SceneReference scene, size_t queue_size):
scene(scene), queue_size(queue_size)
{}
};
struct GeneratorInterface
{
virtual ~GeneratorInterface(){}
virtual void generate_section(interface::Server *server,
SceneReference scene_ref, const pv::Vector3DInt16 &section_p) = 0;
};
struct Instance
{
virtual void set_generator(GeneratorInterface *generator) = 0;
virtual void enable() = 0;
virtual size_t get_num_sections_queued() = 0;
};
struct Interface
{
virtual size_t get_num_sections_queued() = 0;
virtual void create_instance(SceneReference scene_ref) = 0;
virtual void delete_instance(SceneReference scene_ref) = 0;
virtual Instance* get_instance(SceneReference scene_ref) = 0;
};
inline bool access(interface::Server *server,
@ -29,6 +57,15 @@ namespace worldgen
cb((worldgen::Interface*)module->check_interface());
});
}
inline bool access(interface::Server *server, SceneReference scene_ref,
std::function<void(worldgen::Instance *instance)> cb)
{
return access(server, [&](worldgen::Interface *i){
worldgen::Instance *instance = i->get_instance(scene_ref);
cb(instance);
});
}
}
// vim: set noet ts=4 sw=4:

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@ -59,12 +59,84 @@ struct GenerateThread: public interface::ThreadedThing
void run(interface::Thread *thread);
};
struct CInstance: public worldgen::Instance
{
interface::Server *m_server;
SceneReference m_scene_ref;
up_<GeneratorInterface> m_generator;
bool m_enabled = false;
std::deque<pv::Vector3DInt16> m_queued_sections;
CInstance(interface::Server *server, SceneReference scene_ref):
m_server(server),
m_scene_ref(scene_ref)
{}
~CInstance()
{}
void on_generation_request(const pv::Vector3DInt16 &section_p)
{
m_queued_sections.push_back(section_p);
log_v(MODULE, "Queued section (%i, %i, %i); queue size: %zu (scene %p)",
section_p.getX(), section_p.getY(),
section_p.getZ(), m_queued_sections.size(), m_scene_ref);
m_server->emit_event("worldgen:queue_modified",
new QueueModifiedEvent(m_scene_ref, m_queued_sections.size()));
}
// Interface for GenerateThread
// NOTE: on_tick() cannot be used here, because as this takes much longer
// than a tick, the ticks accumulate and result in nothing getting
// queued but instead sectors get queued in the event queue.
void generate_next_section()
{
if(!m_enabled)
throw Exception("generate_next_section(): Not enabled");
if(m_queued_sections.empty())
return;
const pv::Vector3DInt16 section_p = m_queued_sections.front();
m_queued_sections.pop_front();
log_v(MODULE, "Generating section (%i, %i, %i); queue size: %zu",
section_p.getX(), section_p.getY(), section_p.getZ(),
m_queued_sections.size());
if(m_generator)
m_generator->generate_section(m_server, m_scene_ref, section_p);
m_server->emit_event("worldgen:queue_modified",
new QueueModifiedEvent(m_scene_ref, m_queued_sections.size()));
}
// Interface
void set_generator(GeneratorInterface *generator)
{
m_generator.reset(generator);
}
void enable()
{
m_enabled = true;
}
size_t get_num_sections_queued()
{
return m_queued_sections.size();
}
};
struct Module: public interface::Module, public Interface
{
interface::Server *m_server;
std::deque<pv::Vector3DInt16> m_queued_sections;
interface::Semaphore m_queued_sections_sem;
sm_<SceneReference, up_<CInstance>> m_instances;
sp_<interface::Thread> m_thread;
interface::Semaphore m_queued_sections_sem;
Module(interface::Server *server):
interface::Module(MODULE),
@ -99,128 +171,6 @@ struct Module: public interface::Module, public Interface
void on_start()
{
// Define voxels on core:start (woxelworld will restore them on reload)
voxelworld::access(m_server, [&](voxelworld::Interface *ivoxelworld)
{
interface::VoxelRegistry *voxel_reg = ivoxelworld->get_voxel_reg();
{
interface::VoxelDefinition vdef;
vdef.name.block_name = "air";
vdef.name.segment_x = 0;
vdef.name.segment_y = 0;
vdef.name.segment_z = 0;
vdef.name.rotation_primary = 0;
vdef.name.rotation_secondary = 0;
vdef.handler_module = "";
for(size_t i = 0; i < 6; i++){
interface::AtlasSegmentDefinition &seg = vdef.textures[i];
seg.resource_name = "";
seg.total_segments = magic::IntVector2(0, 0);
seg.select_segment = magic::IntVector2(0, 0);
}
vdef.edge_material_id = interface::EDGEMATERIALID_EMPTY;
voxel_reg->add_voxel(vdef); // id 1
}
{
interface::VoxelDefinition vdef;
vdef.name.block_name = "rock";
vdef.name.segment_x = 0;
vdef.name.segment_y = 0;
vdef.name.segment_z = 0;
vdef.name.rotation_primary = 0;
vdef.name.rotation_secondary = 0;
vdef.handler_module = "";
for(size_t i = 0; i < 6; i++){
interface::AtlasSegmentDefinition &seg = vdef.textures[i];
seg.resource_name = "main/rock.png";
seg.total_segments = magic::IntVector2(1, 1);
seg.select_segment = magic::IntVector2(0, 0);
}
vdef.edge_material_id = interface::EDGEMATERIALID_GROUND;
vdef.physically_solid = true;
voxel_reg->add_voxel(vdef); // id 2
}
{
interface::VoxelDefinition vdef;
vdef.name.block_name = "dirt";
vdef.name.segment_x = 0;
vdef.name.segment_y = 0;
vdef.name.segment_z = 0;
vdef.name.rotation_primary = 0;
vdef.name.rotation_secondary = 0;
vdef.handler_module = "";
for(size_t i = 0; i < 6; i++){
interface::AtlasSegmentDefinition &seg = vdef.textures[i];
seg.resource_name = "main/dirt.png";
seg.total_segments = magic::IntVector2(1, 1);
seg.select_segment = magic::IntVector2(0, 0);
}
vdef.edge_material_id = interface::EDGEMATERIALID_GROUND;
vdef.physically_solid = true;
voxel_reg->add_voxel(vdef); // id 3
}
{
interface::VoxelDefinition vdef;
vdef.name.block_name = "grass";
vdef.name.segment_x = 0;
vdef.name.segment_y = 0;
vdef.name.segment_z = 0;
vdef.name.rotation_primary = 0;
vdef.name.rotation_secondary = 0;
vdef.handler_module = "";
for(size_t i = 0; i < 6; i++){
interface::AtlasSegmentDefinition &seg = vdef.textures[i];
seg.resource_name = "main/grass.png";
seg.total_segments = magic::IntVector2(1, 1);
seg.select_segment = magic::IntVector2(0, 0);
}
vdef.edge_material_id = interface::EDGEMATERIALID_GROUND;
vdef.physically_solid = true;
voxel_reg->add_voxel(vdef); // id 4
}
{
interface::VoxelDefinition vdef;
vdef.name.block_name = "leaves";
vdef.name.segment_x = 0;
vdef.name.segment_y = 0;
vdef.name.segment_z = 0;
vdef.name.rotation_primary = 0;
vdef.name.rotation_secondary = 0;
vdef.handler_module = "";
for(size_t i = 0; i < 6; i++){
interface::AtlasSegmentDefinition &seg = vdef.textures[i];
seg.resource_name = "main/leaves.png";
seg.total_segments = magic::IntVector2(1, 1);
seg.select_segment = magic::IntVector2(0, 0);
}
vdef.edge_material_id = interface::EDGEMATERIALID_GROUND;
vdef.physically_solid = true;
voxel_reg->add_voxel(vdef); // id 5
}
{
interface::VoxelDefinition vdef;
vdef.name.block_name = "tree";
vdef.name.segment_x = 0;
vdef.name.segment_y = 0;
vdef.name.segment_z = 0;
vdef.name.rotation_primary = 0;
vdef.name.rotation_secondary = 0;
vdef.handler_module = "";
for(size_t i = 0; i < 6; i++){
interface::AtlasSegmentDefinition &seg = vdef.textures[i];
seg.resource_name = "main/tree.png";
seg.total_segments = magic::IntVector2(1, 1);
seg.select_segment = magic::IntVector2(0, 0);
}
vdef.textures[0].resource_name = "main/tree_top.png";
vdef.textures[1].resource_name = "main/tree_top.png";
vdef.edge_material_id = interface::EDGEMATERIALID_GROUND;
vdef.physically_solid = true;
voxel_reg->add_voxel(vdef); // id 6
}
});
m_server->emit_event("worldgen:voxels_defined");
}
void on_continue()
@ -233,143 +183,41 @@ struct Module: public interface::Module, public Interface
void on_generation_request(const voxelworld::GenerationRequest &event)
{
m_queued_sections.push_back(event.section_p);
m_queued_sections_sem.post();
log_v(MODULE, "Queued section (%i, %i, %i); queue size: %zu",
event.section_p.getX(), event.section_p.getY(),
event.section_p.getZ(), m_queued_sections.size());
m_server->emit_event("worldgen:queue_modified",
new QueueModifiedEvent(m_queued_sections.size()));
}
// Interface for GenerateThread
// NOTE: on_tick() cannot be used here, because as this takes much longer
// than a tick, the ticks accumulate and result in nothing getting
// queued but instead sectors get queued in the event queue.
void generate_next_section()
{
if(m_queued_sections.empty())
auto it = m_instances.find(event.scene);
if(it == m_instances.end())
return;
const pv::Vector3DInt16 section_p = m_queued_sections.front();
m_queued_sections.pop_front();
log_v(MODULE, "Generating section (%i, %i, %i); queue size: %zu",
section_p.getX(), section_p.getY(), section_p.getZ(),
m_queued_sections.size());
voxelworld::access(m_server, [&](voxelworld::Interface *ivoxelworld)
{
pv::Region region = ivoxelworld->get_section_region_voxels(
section_p);
auto lc = region.getLowerCorner();
auto uc = region.getUpperCorner();
log_t(MODULE, "on_generation_request(): lc: (%i, %i, %i)",
lc.getX(), lc.getY(), lc.getZ());
log_t(MODULE, "on_generation_request(): uc: (%i, %i, %i)",
uc.getX(), uc.getY(), uc.getZ());
interface::v3f spread(160, 160, 160);
interface::NoiseParams np(0, 40, spread, 0, 7, 0.55);
int w = uc.getX() - lc.getX() + 1;
int d = uc.getZ() - lc.getZ() + 1;
interface::Noise noise(&np, 3, w, d);
noise.perlinMap2D(lc.getX() + spread.X/2, lc.getZ() + spread.Z/2);
noise.transformNoiseMap(); // ?
size_t noise_i = 0;
for(int z = lc.getZ(); z <= uc.getZ(); z++){
for(int x = lc.getX(); x <= uc.getX(); x++){
double a = noise.result[noise_i];
noise_i++;
for(int y = lc.getY(); y <= uc.getY(); y++){
pv::Vector3DInt32 p(x, y, z);
pv::Vector3DInt32 cp(-112, 20, 253);
if((p - cp).lengthSquared() < 30*30){
ivoxelworld->set_voxel(p, VoxelInstance(1));
continue;
}
if(y >= 2 && y <= 3 && z >= 256 && z <= 258 &&
x >= -112 && x <= -5){
ivoxelworld->set_voxel(p, VoxelInstance(1));
continue;
}
if(z > 37 && z < 50 && y > 20){
ivoxelworld->set_voxel(p, VoxelInstance(1));
continue;
}
if(x > 27 && x < 40 && y > 20){
ivoxelworld->set_voxel(p, VoxelInstance(1));
continue;
}
if(x > 18 && x < 25 && z >= 32 && z <= 37 &&
y > 20 && y < 25){
ivoxelworld->set_voxel(p, VoxelInstance(1));
continue;
}
if(y < a+5){
ivoxelworld->set_voxel(p, VoxelInstance(2));
} else if(y < a+10){
ivoxelworld->set_voxel(p, VoxelInstance(3));
} else if(y < a+11){
ivoxelworld->set_voxel(p, VoxelInstance(4));
} else {
ivoxelworld->set_voxel(p, VoxelInstance(1));
}
}
}
}
// Add random trees
auto extent = uc - lc + pv::Vector3DInt32(1, 1, 1);
int area = extent.getX() * extent.getZ();
auto pr = interface::PseudoRandom(13241);
for(int i = 0; i < area / 100; i++){
int x = pr.range(lc.getX(), uc.getX());
int z = pr.range(lc.getZ(), uc.getZ());
/*int y = 50;
for(; y>-50; y--){
pv::Vector3DInt32 p(x, y, z);
VoxelInstance v = ivoxelworld->get_voxel(p);
if(v.get_id() != 1)
break;
}
y++;*/
size_t noise_i = (z-lc.getZ())*d + (x-lc.getX());
double a = noise.result[noise_i];
int y = a + 11.0;
if(y < lc.getY() - 5 || y > uc.getY() - 5)
continue;
for(int y1 = y; y1<y+4; y1++){
pv::Vector3DInt32 p(x, y1, z);
ivoxelworld->set_voxel(p, VoxelInstance(6), true);
}
for(int x1 = x-2; x1 <= x+2; x1++){
for(int y1 = y+3; y1 <= y+7; y1++){
for(int z1 = z-2; z1 <= z+2; z1++){
pv::Vector3DInt32 p(x1, y1, z1);
ivoxelworld->set_voxel(p, VoxelInstance(5), true);
}
}
}
}
});
m_server->emit_event("worldgen:queue_modified",
new QueueModifiedEvent(m_queued_sections.size()));
up_<CInstance> &instance = it->second;
instance->on_generation_request(event.section_p);
m_queued_sections_sem.post();
}
// Interface
size_t get_num_sections_queued()
void create_instance(SceneReference scene_ref)
{
return m_queued_sections.size();
auto it = m_instances.find(scene_ref);
// TODO: Is an exception the best way to handle this?
if(it != m_instances.end())
throw Exception("create_instance(): Scene already has worldgen");
up_<CInstance> instance(new CInstance(m_server, scene_ref));
m_instances[scene_ref] = std::move(instance);
}
void delete_instance(SceneReference scene_ref)
{
auto it = m_instances.find(scene_ref);
if(it == m_instances.end())
throw Exception("delete_instance(): Scene does not have worldgen");
m_instances.erase(it);
}
Instance* get_instance(SceneReference scene_ref)
{
auto it = m_instances.find(scene_ref);
if(it == m_instances.end())
throw Exception("get_instance(): Scene does not have worldgen");
return it->second.get();
}
void* get_interface()
@ -381,8 +229,9 @@ struct Module: public interface::Module, public Interface
void GenerateThread::run(interface::Thread *thread)
{
for(;;){
// Give some time for accumulating the section queue
// Give some time for accumulating the section queues
interface::os::sleep_us(5000);
// Wait for some generation requests
m_module->m_queued_sections_sem.wait();
if(thread->stop_requested())
break;
@ -391,7 +240,16 @@ void GenerateThread::run(interface::Thread *thread)
worldgen::access(m_module->m_server,
[&](worldgen::Interface *iworldgen)
{
m_module->generate_next_section();
// Generate one section for each instance
for(auto &pair : m_module->m_instances){
up_<CInstance> &instance = pair.second;
if(!instance->m_enabled && !instance->m_queued_sections.empty()){
// Has to be checked later
m_module->m_queued_sections_sem.post();
continue;
}
instance->generate_next_section();
}
});
}
}