Fix coding style in other code
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dfd2865d3a
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@ -53,7 +53,7 @@ struct CApp: public App, public u3d::Application
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g_client_config.urho3d_path);
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ss_ tmp_path = interface::getGlobalFilesystem()->get_absolute_path(
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g_client_config.cache_path+"/tmp");
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engineParameters_["ResourcePaths"] = u3d::String()+
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engineParameters_["ResourcePaths"] = u3d::String() +
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urho3d_path.c_str()+"/Bin/CoreData;"+
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urho3d_path.c_str()+"/Bin/Data;"+
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tmp_path.c_str();
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@ -41,7 +41,8 @@ bool Config::check_paths()
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fail = true;
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}
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if(!check_file_readable(urho3d_path+"/Bin/CoreData/Shaders/GLSL/Basic.glsl")){
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if(!check_file_readable(urho3d_path +
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"/Bin/CoreData/Shaders/GLSL/Basic.glsl")){
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log_e(MODULE, "Urho3D doesn't seem to exist in urho3d_path=\"%s\"",
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cs(urho3d_path));
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fail = true;
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@ -40,7 +40,7 @@ namespace interface
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{
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virtual ~Server(){}
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virtual void shutdown(int exit_status=0) = 0;
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virtual void shutdown(int exit_status = 0) = 0;
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virtual bool load_module(const ss_ &module_name, const ss_ &path) = 0;
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virtual void unload_module(const ss_ &module_name) = 0;
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@ -161,7 +161,7 @@ struct CState: public State, public interface::Server
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m_shutdown_exit_status = exit_status;
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}
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bool is_shutdown_requested(int *exit_status=nullptr)
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bool is_shutdown_requested(int *exit_status = nullptr)
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{
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if(m_shutdown_requested && exit_status)
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*exit_status = m_shutdown_exit_status;
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@ -24,8 +24,8 @@ namespace server
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struct State
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{
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virtual ~State(){}
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virtual void shutdown(int exit_status=0) = 0;
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virtual bool is_shutdown_requested(int *exit_status=nullptr) = 0;
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virtual void shutdown(int exit_status = 0) = 0;
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virtual bool is_shutdown_requested(int *exit_status = nullptr) = 0;
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virtual bool load_module(const ss_ &module_name, const ss_ &path) = 0;
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virtual void load_modules(const ss_ &path) = 0;
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virtual interface::Module* get_module(const ss_ &module_name) = 0;
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