core/types, doc/conventions, builtin: NullptrCatch
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@ -272,61 +272,66 @@ struct CInstance: public ground_plane_lighting::Instance
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void on_node_volume_updated(const voxelworld::NodeVolumeUpdated &event)
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{
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if(!event.is_static_chunk)
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return;
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if(event.scene != m_scene_ref)
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return;
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log_v(MODULE, "Checking ground level in chunk " PV3I_FORMAT,
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PV3I_PARAMS(event.chunk_p));
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const pv::Vector3DInt32 &chunk_p = event.chunk_p;
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voxelworld::access(m_server, [&](voxelworld::Interface *ivoxelworld)
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{
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voxelworld::Instance *world =
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check(ivoxelworld->get_instance(m_scene_ref));
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interface::VoxelRegistry *voxel_reg = world->get_voxel_reg();
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//const auto &chunk_size_voxels = world->get_chunk_size_voxels();
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pv::Region chunk_region =
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world->get_chunk_region_voxels(chunk_p);
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try {
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if(!event.is_static_chunk)
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return;
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if(event.scene != m_scene_ref)
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return;
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log_v(MODULE, "Checking ground level in chunk " PV3I_FORMAT,
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PV3I_PARAMS(event.chunk_p));
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const pv::Vector3DInt32 &chunk_p = event.chunk_p;
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voxelworld::access(m_server, [&](voxelworld::Interface *ivoxelworld)
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{
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voxelworld::Instance *world =
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check(ivoxelworld->get_instance(m_scene_ref));
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interface::VoxelRegistry *voxel_reg = world->get_voxel_reg();
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//const auto &chunk_size_voxels = world->get_chunk_size_voxels();
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pv::Region chunk_region =
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world->get_chunk_region_voxels(chunk_p);
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auto lc = chunk_region.getLowerCorner();
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auto uc = chunk_region.getUpperCorner();
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//log_nv(MODULE, "yst=[");
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for(int z = lc.getZ(); z <= uc.getZ(); z++){
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for(int x = lc.getX(); x <= uc.getX(); x++){
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int32_t yst0 = get_yst(x, z);
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if(yst0 > uc.getY()){
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// Y-seethrough doesn't reach here
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continue;
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}
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int y = uc.getY();
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for(;; y--){
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VoxelInstance v = world->get_voxel(
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pv::Vector3DInt32(x, y, z), true);
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if(v.get_id() == interface::VOXELTYPEID_UNDEFINED){
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// NOTE: This leaves the chunks below unhandled;
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// there would have to be some kind of a dirty
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// flag based on which this seach would be
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// continued at a later point when the chunk
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// gets loaded
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break;
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auto lc = chunk_region.getLowerCorner();
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auto uc = chunk_region.getUpperCorner();
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//log_nv(MODULE, "yst=[");
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for(int z = lc.getZ(); z <= uc.getZ(); z++){
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for(int x = lc.getX(); x <= uc.getX(); x++){
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int32_t yst0 = get_yst(x, z);
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if(yst0 > uc.getY()){
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// Y-seethrough doesn't reach here
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continue;
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}
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const auto *def = voxel_reg->get_cached(v);
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if(!def)
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throw Exception(ss_()+"Undefined voxel: "+
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itos(v.get_id()));
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bool light_passes = (!def || !def->physically_solid);
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if(!light_passes)
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break;
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int y = uc.getY();
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for(;; y--){
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VoxelInstance v = world->get_voxel(
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pv::Vector3DInt32(x, y, z), true);
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if(v.get_id() == interface::VOXELTYPEID_UNDEFINED){
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// NOTE: This leaves the chunks below unhandled;
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// there would have to be some kind of a dirty
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// flag based on which this seach would be
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// continued at a later point when the chunk
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// gets loaded
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break;
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}
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const auto *def = voxel_reg->get_cached(v);
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if(!def)
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throw Exception(ss_()+"Undefined voxel: "+
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itos(v.get_id()));
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bool light_passes = (!def || !def->physically_solid);
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if(!light_passes)
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break;
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}
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// The first voxel downwards from the top of the world that
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// doesn't pass light
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int32_t yst1 = y;
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//log_nv(MODULE, "%i -> %i, ", yst0, yst1);
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set_yst(x, z, yst1);
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}
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// The first voxel downwards from the top of the world that
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// doesn't pass light
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int32_t yst1 = y;
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//log_nv(MODULE, "%i -> %i, ", yst0, yst1);
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set_yst(x, z, yst1);
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}
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}
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//log_v(MODULE, "]");
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});
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//log_v(MODULE, "]");
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});
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} catch(NullptrCatch &e){
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// Something was probably deleted or unloaded
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log_v(MODULE, "NullptrCatch: %s", e.what());
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}
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}
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void send_initial_sectors(int peer)
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@ -217,7 +217,7 @@ struct Module: public interface::Module, public main_context::Interface
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{
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Scene *scene = find_scene(ref);
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if(!scene)
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throw Exception("check_scene(): Scene not found");
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throw NullptrCatch("check_scene(): Scene not found");
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return scene;
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}
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@ -94,22 +94,27 @@ struct CInstance: public worldgen::Instance
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// queued but instead sectors get queued in the event queue.
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void generate_next_section()
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{
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if(!m_enabled)
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throw Exception("generate_next_section(): Not enabled");
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if(m_queued_sections.empty())
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return;
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const pv::Vector3DInt16 section_p = m_queued_sections.front();
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m_queued_sections.pop_front();
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try {
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if(!m_enabled)
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throw Exception("generate_next_section(): Not enabled");
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if(m_queued_sections.empty())
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return;
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const pv::Vector3DInt16 section_p = m_queued_sections.front();
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m_queued_sections.pop_front();
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log_v(MODULE, "Generating section (%i, %i, %i); queue size: %zu",
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section_p.getX(), section_p.getY(), section_p.getZ(),
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m_queued_sections.size());
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log_v(MODULE, "Generating section (%i, %i, %i); queue size: %zu",
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section_p.getX(), section_p.getY(), section_p.getZ(),
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m_queued_sections.size());
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if(m_generator)
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m_generator->generate_section(m_server, m_scene_ref, section_p);
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if(m_generator)
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m_generator->generate_section(m_server, m_scene_ref, section_p);
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m_server->emit_event("worldgen:queue_modified",
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new QueueModifiedEvent(m_scene_ref, m_queued_sections.size()));
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m_server->emit_event("worldgen:queue_modified",
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new QueueModifiedEvent(m_scene_ref, m_queued_sections.size()));
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} catch(NullptrCatch &e){
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// Something was probably deleted or unloaded
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log_v(MODULE, "NullptrCatch: %s", e.what());
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}
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}
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// Interface
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@ -73,7 +73,7 @@ Non-exception throwing and exception-throwing methods
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-----------------------------------------------------
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- get_x: Returns nullptr or equivalent if not found
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- find_x: Returns nullptr or equivalent if not found
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- check_x: Throws exception if not found
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- check_x: Throws NullptrCatch if not found
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To check for nullptr returned by get_x() or find_x(), use the check() function
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in core/types.h.
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@ -66,7 +66,9 @@ struct Exception: public std::exception {
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}
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};
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#define DEFINE_EXCEPTION(name, base) struct name: public base \
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{name(const ss_ &msg = ""): base(ss_()+#name+msg){}}
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{name(const ss_ &msg): base(msg){}}
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DEFINE_EXCEPTION(NullptrCatch, Exception);
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static inline ss_ itos(int64_t i){
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char buf[22];
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@ -152,13 +154,13 @@ static inline cc_* cs(const T &v){
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template<typename T>
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static inline T* check(T *v){
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if(v == nullptr)
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throw Exception("check(): nullptr");
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throw NullptrCatch("check(): nullptr");
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return v;
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}
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template<typename T>
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static inline const T* check(const T *v){
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if(v == nullptr)
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throw Exception("check(): nullptr");
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throw NullptrCatch("check(): nullptr");
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return v;
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}
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@ -315,7 +315,7 @@ void ModuleThread::handle_direct_cb(
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log_t(MODULE, "M[%s] ~direct_cb(): Executed",
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cs(mc->info.name));
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} catch(...){
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log_v(MODULE, "M[%s] ~direct_cb() failed (exception)",
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log_t(MODULE, "M[%s] ~direct_cb() failed (exception)",
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cs(mc->info.name));
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// direct_cb() exception should not directly shutdown the
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// server; instead they are passed to the caller. Eventually
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