server/main: Supply correct timestep values

This commit is contained in:
Perttu Ahola 2014-10-02 12:26:09 +03:00
parent 05aff94ebf
commit 5c26277669

View File

@ -231,7 +231,7 @@ int main(int argc, char *argv[])
next_tick_us = current_us;
}
interface::Event event("core:tick");
event.p.reset(new interface::TickEvent(1e6 / t_per_tick));
event.p.reset(new interface::TickEvent(t_per_tick / 1e6));
state->emit_event(std::move(event));
}
@ -241,7 +241,7 @@ int main(int argc, char *argv[])
{
magic::Context *context = scene->GetContext();
magic::Engine *engine = context->GetSubsystem<magic::Engine>();
engine->SetNextTimeStep(1e6 / t_per_tick);
engine->SetNextTimeStep(t_per_tick / 1e6);
engine->RunFrame();
});