Fix coding style

This commit is contained in:
Perttu Ahola 2014-10-19 14:38:59 +03:00
parent a6d5421e98
commit 4d43efa466
11 changed files with 55 additions and 50 deletions

View File

@ -17,7 +17,7 @@ namespace interface {
namespace worker_thread {
struct ThreadPool;
};
}
}
namespace app

View File

@ -43,4 +43,5 @@ void init_atlas(lua_State *L)
} // namespace lua_bindingss
// codestyle:disable (currently util/codestyle.sh screws up the .def formatting)
// vim: set noet ts=4 sw=4:

View File

@ -300,16 +300,18 @@ struct SetPhysicsBoxesTask: public interface::worker_thread::Task
interface::mesh::set_voxel_physics_boxes(
node, context, result_boxes, false);
break;
case 3: {
case 3:
// Times on Dell Precision M6800:
// 0 boxes -> 30us
// 1 box -> 64us
// 160 boxes -> 8419us (hilly forest)
// 259 boxes -> 15704us (hilly forest, bad case)
{
RigidBody *body = node->GetComponent<RigidBody>();
if(body)
body->OnSetEnabled();
return true; }
}
return true;
}
post_step++;
return false;
@ -440,9 +442,10 @@ void clear_voxel_physics_boxes(const luabind::object &node_o)
node->RemoveComponent(previous_shapes[i]);
}
#define LUABIND_FUNC(name) def("__buildat_" #name, name)
void init_mesh(lua_State *L)
{
#define LUABIND_FUNC(name) def("__buildat_" #name, name)
using namespace luabind;
module(L)[
LUABIND_FUNC(set_simple_voxel_model),
@ -457,5 +460,5 @@ void init_mesh(lua_State *L)
} // namespace lua_bindingss
// vim: set noet ts=4 sw=4:
// vim: set noet ts=4 sw=4:

View File

@ -35,4 +35,5 @@ void init_voxel(lua_State *L)
} // namespace lua_bindingss
// codestyle:disable (currently util/codestyle.sh screws up the .def formatting)
// vim: set noet ts=4 sw=4: