games/digger: Switch to previous starting position
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@ -152,8 +152,8 @@ local player_node = scene:CreateChild("Player")
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local player_shape = player_node:CreateComponent("CollisionShape")
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local player_shape = player_node:CreateComponent("CollisionShape")
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do
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do
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--player_node.position = magic.Vector3(0, 30, 0)
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--player_node.position = magic.Vector3(0, 30, 0)
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player_node.position = magic.Vector3(55, 30, 40)
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--player_node.position = magic.Vector3(55, 30, 40)
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--player_node.position = magic.Vector3(-5, 1, 257)
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player_node.position = magic.Vector3(-5, 1, 257)
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player_node.direction = magic.Vector3(-1, 0, 0.4)
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player_node.direction = magic.Vector3(-1, 0, 0.4)
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---[[
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---[[
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local body = player_node:CreateComponent("RigidBody")
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local body = player_node:CreateComponent("RigidBody")
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