client/app: Don't call magic_input->SetMouseGrabbed(false); because it isn't available in Urho3D's latest stable (1.31) and everything works fine without it
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@ -64,7 +64,6 @@ struct CApp: public App, public magic::Application
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// Default to not grabbing the mouse
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magic::Input *magic_input = GetSubsystem<magic::Input>();
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magic_input->SetMouseGrabbed(false);
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magic_input->SetMouseVisible(true);
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// Default to auto-loading resources as they are modified
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