client/app: Don't call magic_input->SetMouseGrabbed(false); because it isn't available in Urho3D's latest stable (1.31) and everything works fine without it

This commit is contained in:
Perttu Ahola 2014-09-25 17:10:08 +03:00
parent 419868362a
commit 44596b6d13

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@ -64,7 +64,6 @@ struct CApp: public App, public magic::Application
// Default to not grabbing the mouse // Default to not grabbing the mouse
magic::Input *magic_input = GetSubsystem<magic::Input>(); magic::Input *magic_input = GetSubsystem<magic::Input>();
magic_input->SetMouseGrabbed(false);
magic_input->SetMouseVisible(true); magic_input->SetMouseVisible(true);
// Default to auto-loading resources as they are modified // Default to auto-loading resources as they are modified