games/minigame/main: Fix textures after naming modification

This commit is contained in:
Perttu Ahola 2014-09-30 01:00:59 +03:00
parent e02ed44af9
commit 0e972b6c48

View File

@ -21,7 +21,7 @@ local plane_object = plane_node:CreateComponent("StaticModel")
plane_object.model = magic.cache:GetResource("Model", "Models/Plane.mdl")
plane_object.material = magic.cache:GetResource("Material", "Materials/Stone.xml")
plane_object.material:SetTexture(magic.TU_DIFFUSE,
magic.cache:GetResource("Texture2D", "minigame/green_texture.png"))
magic.cache:GetResource("Texture2D", "main/green_texture.png"))
local light_node = scene:CreateChild("DirectionalLight")
light_node.direction = magic.Vector3(-0.6, -1.0, 0.8) -- The direction vector does not need to be normalized
@ -118,7 +118,7 @@ buildat.sub_packet("minigame:update", function(data)
magic.cache:GetResource("Technique", "Techniques/Diff.xml"))
object.material:SetTexture(magic.TU_DIFFUSE,
magic.cache:GetResource("Texture2D", "minigame/green_texture.png"))
magic.cache:GetResource("Texture2D", "main/green_texture.png"))
object.castShadows = true
field_boxes[pos] = box
@ -172,7 +172,7 @@ buildat.sub_packet("minigame:update", function(data)
-- And load the texture from a file:
object.material:SetTexture(magic.TU_DIFFUSE,
magic.cache:GetResource("Texture2D", "minigame/pink_texture.png"))
magic.cache:GetResource("Texture2D", "main/pink_texture.png"))
object.castShadows = true
player_boxes[player.peer] = box