games/minigame/main: Fix textures after naming modification
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@ -21,7 +21,7 @@ local plane_object = plane_node:CreateComponent("StaticModel")
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plane_object.model = magic.cache:GetResource("Model", "Models/Plane.mdl")
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plane_object.model = magic.cache:GetResource("Model", "Models/Plane.mdl")
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plane_object.material = magic.cache:GetResource("Material", "Materials/Stone.xml")
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plane_object.material = magic.cache:GetResource("Material", "Materials/Stone.xml")
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plane_object.material:SetTexture(magic.TU_DIFFUSE,
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plane_object.material:SetTexture(magic.TU_DIFFUSE,
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magic.cache:GetResource("Texture2D", "minigame/green_texture.png"))
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magic.cache:GetResource("Texture2D", "main/green_texture.png"))
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local light_node = scene:CreateChild("DirectionalLight")
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local light_node = scene:CreateChild("DirectionalLight")
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light_node.direction = magic.Vector3(-0.6, -1.0, 0.8) -- The direction vector does not need to be normalized
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light_node.direction = magic.Vector3(-0.6, -1.0, 0.8) -- The direction vector does not need to be normalized
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@ -118,7 +118,7 @@ buildat.sub_packet("minigame:update", function(data)
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magic.cache:GetResource("Technique", "Techniques/Diff.xml"))
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magic.cache:GetResource("Technique", "Techniques/Diff.xml"))
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object.material:SetTexture(magic.TU_DIFFUSE,
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object.material:SetTexture(magic.TU_DIFFUSE,
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magic.cache:GetResource("Texture2D", "minigame/green_texture.png"))
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magic.cache:GetResource("Texture2D", "main/green_texture.png"))
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object.castShadows = true
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object.castShadows = true
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field_boxes[pos] = box
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field_boxes[pos] = box
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@ -172,7 +172,7 @@ buildat.sub_packet("minigame:update", function(data)
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-- And load the texture from a file:
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-- And load the texture from a file:
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object.material:SetTexture(magic.TU_DIFFUSE,
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object.material:SetTexture(magic.TU_DIFFUSE,
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magic.cache:GetResource("Texture2D", "minigame/pink_texture.png"))
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magic.cache:GetResource("Texture2D", "main/pink_texture.png"))
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object.castShadows = true
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object.castShadows = true
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player_boxes[player.peer] = box
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player_boxes[player.peer] = box
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