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#include "interface/module.h"
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#include "interface/server.h"
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#include "interface/event.h"
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#include "test1/include/api.h"
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#include <iostream>
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using interface::Event;
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namespace test1 {
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struct Module: public interface::Module
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{
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interface::Server *m_server;
Event::Type m_EventType_test1_thing;
Module(interface::Server *server):
m_server(server),
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m_EventType_test1_thing(Event::t("test1:thing"))
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{
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std::cout<<"test1 construct"<<std::endl;
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}
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void init()
{
std::cout<<"test1 init"<<std::endl;
m_server->sub_event(this, m_EventType_test1_thing);
}
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~Module()
{
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std::cout<<"test1 destruct"<<std::endl;
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}
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void event(const Event &event)
{
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if(event.type == m_EventType_test1_thing){
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on_thing(*static_cast<Thing*>(event.p.get()));
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}
}
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void on_thing(const Thing &thing)
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{
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std::cout<<"test1.thing: some_data="<<thing.some_data<<std::endl;
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}
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};
extern "C" {
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EXPORT void* createModule_test1(interface::Server *server){
return (void*)(new Module(server));
}
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}
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}