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#include "interface/module.h"
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#include "interface/server.h"
#include "interface/fs.h"
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#include "interface/event.h"
#include "core/log.h"
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using interface::Event;
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namespace __loader {
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struct Module: public interface::Module
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{
interface::Server *m_server;
Module(interface::Server *server):
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interface::Module("__loader"),
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m_server(server)
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{
log_v(MODULE, "__loader construct");
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}
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~Module()
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{
log_v(MODULE, "__loader destruct");
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}
void init()
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{
log_v(MODULE, "__loader init");
m_server->sub_event(this, Event::t("core:load_modules"));
m_server->sub_event(this, Event::t("core:module_modified"));
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}
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void event(const Event::Type &type, const Event::Private *p)
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{
EVENT_VOIDN("core:load_modules", on_load_modules)
EVENT_TYPEN("core:module_modified", on_module_modified,
interface::ModuleModifiedEvent)
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}
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void on_load_modules()
{
ss_ builtin = m_server->get_builtin_modules_path();
ss_ current = m_server->get_modules_path();
sv_<std::pair<ss_, ss_>> load_list = {
{builtin, "network"},
{builtin, "client_file"},
{builtin, "client_lua"},
{builtin, "client_data"},
{current, "test1"},
//{current, "test2"},
//{current, "minigame"},
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};
for(auto &pair : load_list){
const ss_ &name = pair.second;
const ss_ &path = pair.first+"/"+pair.second;
bool ok = m_server->load_module(name, path);
if(!ok){
m_server->shutdown(1);
break;
}
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}
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/*// TODO: Dependencies
auto list = interface::getGlobalFilesystem()->list_directory(m_server->get_modules_path());
for(const interface::Filesystem::Node &n : list){
if(n.name == "__loader")
continue;
m_server->load_module(n.name, m_server->get_modules_path()+"/"+n.name);
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}*/
}
void on_module_modified(const interface::ModuleModifiedEvent &event)
{
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log_v(MODULE, "__loader::on_module_modified(): %s", cs(event.name));
if(event.name == "__loader")
return;
m_server->reload_module(event.name, event.path);
}
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};
extern "C" {
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EXPORT void* createModule___loader(interface::Server *server){
return (void*)(new Module(server));
}
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}
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}
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// vim: set noet ts=4 sw=4: