xdecor/worktable.lua

463 lines
15 KiB
Lua

local worktable = {}
screwdriver = screwdriver or {}
-- Nodes allowed to be cut.
-- Only the regular, solid blocks without formspec or explosivity can be cut.
function worktable:nodes(def)
return (def.drawtype == "normal" or def.drawtype:find("glass")) and
(def.groups.cracky or def.groups.choppy) and not
def.on_construct and not def.after_place_node and not
def.after_place_node and not def.on_rightclick and not
def.on_blast and not def.allow_metadata_inventory_take and not
(def.groups.not_in_creative_inventory == 1) and not
def.groups.wool and not def.description:find("Ore") and
def.description and def.description ~= "" and def.light_source == 0
end
-- Nodeboxes definitions.
worktable.defs = {
-- Name Yield X Y Z W H L
{"nanoslab", 16, { 0, 0, 0, 8, 1, 8 }},
{"micropanel", 16, { 0, 0, 0, 16, 1, 8 }},
{"microslab", 8, { 0, 0, 0, 16, 1, 16 }},
{"thinstair", 8, { 0, 7, 0, 16, 1, 8 },
{ 0, 15, 8, 16, 1, 8 }},
{"cube", 4, { 0, 0, 0, 8, 8, 8 }},
{"panel", 4, { 0, 0, 0, 16, 8, 8 }},
{"slab", 2, nil },
{"doublepanel", 2, { 0, 0, 0, 16, 8, 8 },
{ 0, 8, 8, 16, 8, 8 }},
{"halfstair", 2, { 0, 0, 0, 8, 8, 16 },
{ 0, 8, 8, 8, 8, 8 }},
{"outerstair", 1, { 0, 0, 0, 16, 8, 16 },
{ 0, 8, 8, 8, 8, 8 }},
{"stair", 1, nil },
{"innerstair", 1, { 0, 0, 0, 16, 8, 16 },
{ 0, 8, 8, 16, 8, 8 },
{ 0, 8, 0, 8, 8, 8 }}
}
-- Tools allowed to be repaired.
worktable.repairable_tools = [[
pick, axe, shovel, sword, hoe, armor, shield
]]
-- Nodeboxes's combination table.
worktable.nodebox_blender = {
{"nanoslab", nil, 2 },
{"micropanel", nil, 3 },
{"cube", nil, 6 },
{"cube", "panel", 9 },
{"cube", "outerstair", 11 },
{"cube", "halfstair", 7 },
{"cube", "innerstair", nil},
{"panel", nil, 7 },
{"panel", "cube", 9 },
{"panel", "outerstair", 12 },
{"halfstair", nil, 11 },
{"halfstair", "outerstair", nil}
}
function worktable:get_recipe(item)
if item:sub(1,6) == "group:" then
if item:sub(-4) == "wool" or item:sub(-3) == "dye" then
item = item:sub(7)..":white"
elseif minetest.registered_items["default:"..item:sub(7)] then
item = item:gsub("group:", "default:")
else for node, def in pairs(minetest.registered_items) do
if def.groups[item:match("[^,:]+$")] then item = node end
end
end
end
return item
end
function worktable:craftguide_formspec(meta, pagenum, item, recipe_num, filter)
local inv_size = meta:get_int("inv_size")
local npp, i, s = 8*3, 0, 0
local pagemax = math.floor((inv_size - 1) / npp + 1)
if pagenum > pagemax then pagenum = 1
elseif pagenum == 0 then pagenum = pagemax end
local formspec = [[ size[8,6.6;]
tablecolumns[color;text;color;text]
tableoptions[background=#00000000;highlight=#00000000;border=false]
button[5.5,0;0.7,0.95;prev;<]
button[7.3,0;0.7,0.95;next;>]
button[4,0.2;0.7,0.5;search;?]
button[4.6,0.2;0.7,0.5;clearfilter;X]
button[0,0;1.5,1;backcraft;< Back]
tooltip[search;Search]
tooltip[clearfilter;Reset] ]] ..
"table[6.1,0.18;1.1,0.5;pagenum;#FFFF00,"..tostring(pagenum)..
",#FFFFFF,/ "..tostring(pagemax).."]"..
"field[1.8,0.32;2.6,1;filter;;"..filter.."]"..xbg
for _, name in pairs(self:craftguide_items(meta, filter)) do
if s < (pagenum - 1) * npp then
s = s + 1
else if i >= npp then break end
formspec = formspec.."item_image_button["..(i%8)..","..
(math.floor(i/8)+1)..";1,1;"..name..";"..name..";]"
i = i + 1
end
end
if item and minetest.registered_items[item] then
--print(dump(minetest.get_all_craft_recipes(item)))
local items_num = #minetest.get_all_craft_recipes(item)
if recipe_num > items_num then recipe_num = 1 end
if items_num > 1 then formspec = formspec..
"button[0,6;1.6,1;alternate;Alternate]"..
"label[0,5.5;Recipe "..recipe_num.." of "..items_num.."]"
end
local type = minetest.get_all_craft_recipes(item)[recipe_num].type
if type == "cooking" then formspec = formspec..
"image[3.75,4.6;0.5,0.5;default_furnace_fire_fg.png]"
end
local items = minetest.get_all_craft_recipes(item)[recipe_num].items
local width = minetest.get_all_craft_recipes(item)[recipe_num].width
if width == 0 then width = math.min(3, #items) end
-- Lua 5.3 removed `table.maxn`, use `xdecor.maxn` in case of breakage.
local rows = math.ceil(table.maxn(items) / width)
local function is_group(item)
if item:sub(1,6) == "group:" then return "\nG" end
return ""
end
for i, v in pairs(items) do formspec = formspec..
"item_image_button["..((i-1) % width + 4.5)..","..
(math.floor((i-1) / width + (6 - math.min(2, rows))))..";1,1;"..
self:get_recipe(v)..";"..self:get_recipe(v)..";"..is_group(v).."]"
end
local output = minetest.get_all_craft_recipes(item)[recipe_num].output
formspec = formspec.."item_image_button[2.5,5;1,1;"..output..";"..item..";]"..
"image[3.5,5;1,1;gui_furnace_arrow_bg.png^[transformR90]"
end
meta:set_string("formspec", formspec)
end
function worktable:craftguide_items(meta, filter)
local items_list = {}
for name, def in pairs(minetest.registered_items) do
if not (def.groups.not_in_creative_inventory == 1) and
minetest.get_craft_recipe(name).items and
def.description and def.description ~= "" and
(not filter or def.name:find(filter, 1, true) or
def.description:lower():find(filter, 1, true)) then
items_list[#items_list+1] = name
end
end
meta:set_int("inv_size", #items_list)
table.sort(items_list)
return items_list
end
function worktable:get_output(inv, input, name)
if inv:is_empty("input") then
inv:set_list("forms", {}) return
end
local output = {}
for _, n in pairs(self.defs) do
local count = math.min(n[2] * input:get_count(), input:get_stack_max())
local item = name.."_"..n[1]
if not n[3] then item = "stairs:"..n[1].."_"..name:match(":(.*)") end
output[#output+1] = item.." "..count
end
inv:set_list("forms", output)
end
worktable.formspecs = {
crafting = function(meta)
meta:set_string("formspec", [[ size[8,7;]
image[5,1;1,1;gui_furnace_arrow_bg.png^[transformR270]
image[0.06,2.12;0.8,0.8;trash_icon.png]
button[0,0;1.5,1;back;< Back]
button[0,0.85;1.5,1;craftguide;Guide]
list[context;trash;0,2;1,1;]
list[current_player;main;0,3.3;8,4;]
list[current_player;craft;2,0;3,3;]
list[current_player;craftpreview;6,1;1,1;]
listring[current_player;main]
listring[current_player;craft] ]]
..xbg..default.get_hotbar_bg(0,3.3))
end,
storage = function(meta)
meta:set_string("formspec", [[ size[8,7]
image[7.06,0.12;0.8,0.8;trash_icon.png]
list[context;trash;7,0;1,1;]
list[context;storage;0,1;8,2;]
list[current_player;main;0,3.25;8,4;]
listring[context;storage]
listring[current_player;main]
button[0,0;1.5,1;back;< Back] ]]
..xbg..default.get_hotbar_bg(0,3.25))
end,
main = function(meta)
meta:set_string("formspec", [[ size[8,7;]
label[0.9,1.23;Cut]
label[0.9,2.23;Repair]
box[-0.05,1;2.05,0.9;#555555]
box[-0.05,2;2.05,0.9;#555555]
image[3,1;1,1;gui_furnace_arrow_bg.png^[transformR270]
image[0,1;1,1;worktable_saw.png]
image[0,2;1,1;worktable_anvil.png]
image[3,2;1,1;hammer_layout.png]
list[context;input;2,1;1,1;]
list[context;tool;2,2;1,1;]
list[context;hammer;3,2;1,1;]
list[context;forms;4,0;4,3;]
list[current_player;main;0,3.25;8,4;]
button[0,0;2,1;craft;Crafting]
button[2,0;2,1;storage;Storage] ]]
..xbg..default.get_hotbar_bg(0,3.25))
end
}
function worktable.construct(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size("tool", 1)
inv:set_size("trash", 1)
inv:set_size("input", 1)
inv:set_size("hammer", 1)
inv:set_size("forms", 4*3)
inv:set_size("storage", 8*2)
meta:set_string("infotext", "Work Table")
worktable.formspecs.main(meta)
end
function worktable.fields(pos, _, fields)
if fields.quit then return end
local meta = minetest.get_meta(pos)
local formspec = meta:to_table().fields.formspec
local filter = formspec:match("filter;;([%w_:]+)") or ""
local pagenum = tonumber(formspec:match("#FFFF00,(%d+)")) or 1
if fields.back then
worktable.formspecs.main(meta)
elseif fields.craft or fields.backcraft then
worktable.formspecs.crafting(meta)
elseif fields.storage then
worktable.formspecs.storage(meta)
elseif fields.craftguide or fields.clearfilter then
worktable:craftguide_items(meta, nil)
worktable:craftguide_formspec(meta, 1, nil, 1, "")
elseif fields.alternate then
local item = formspec:match("image_button%[.*;([%w_:]+);.*%]") or ""
local recipe_num = tonumber(formspec:match("Recipe%s(%d+)")) or 1
recipe_num = recipe_num + 1
worktable:craftguide_formspec(meta, pagenum, item, recipe_num, filter)
elseif fields.search then
worktable:craftguide_items(meta, fields.filter:lower())
worktable:craftguide_formspec(meta, 1, nil, 1, fields.filter:lower())
elseif fields.prev or fields.next then
if fields.prev then pagenum = pagenum - 1
else pagenum = pagenum + 1 end
worktable:craftguide_formspec(meta, pagenum, nil, 1, filter)
else for item in pairs(fields) do
if minetest.get_craft_recipe(item).items then
worktable:craftguide_formspec(meta, pagenum, item, 1, filter)
end
end
end
end
function worktable.dig(pos)
local inv = minetest.get_meta(pos):get_inventory()
return inv:is_empty("input") and inv:is_empty("hammer") and
inv:is_empty("tool") and inv:is_empty("storage")
end
function worktable.timer(pos)
local timer = minetest.get_node_timer(pos)
local inv = minetest.get_meta(pos):get_inventory()
local tool = inv:get_stack("tool", 1)
local hammer = inv:get_stack("hammer", 1)
if tool:is_empty() or hammer:is_empty() or tool:get_wear() == 0 then
timer:stop() return
end
-- Tool's wearing range: 0-65535 | 0 = new condition.
tool:add_wear(-500)
hammer:add_wear(700)
inv:set_stack("tool", 1, tool)
inv:set_stack("hammer", 1, hammer)
return true
end
function worktable.put(_, listname, _, stack)
local stackname = stack:get_name()
if (listname == "tool" and stack:get_wear() > 0 and
worktable.repairable_tools:find(stackname:match(":(%w+)"))) or
(listname == "input" and minetest.registered_nodes[stackname.."_cube"]) or
(listname == "hammer" and stackname == "xdecor:hammer") or
listname == "storage" or listname == "trash" then
return stack:get_count()
end
return 0
end
function worktable.take(_, listname, _, stack, player)
if listname == "forms" then
local inv = player:get_inventory()
if inv:room_for_item("main", stack:get_name()) then return -1 end
return 0
end
return stack:get_count()
end
function worktable.move(_, _, _, to_list, _, count)
if to_list == "storage" or to_list == "trash" then return count end
return 0
end
function worktable.on_put(pos, listname, _, stack)
local inv = minetest.get_meta(pos):get_inventory()
if listname == "input" then
local input = inv:get_stack("input", 1)
worktable:get_output(inv, input, stack:get_name())
elseif listname == "trash" then
inv:set_list("trash", {})
elseif listname == "tool" or listname == "hammer" then
local timer = minetest.get_node_timer(pos)
timer:start(3.0)
end
end
function worktable.on_take(pos, listname, index, stack)
local inv = minetest.get_meta(pos):get_inventory()
local input = inv:get_stack("input", 1)
if listname == "input" then
if stack:get_name() == input:get_name() then
worktable:get_output(inv, input, stack:get_name())
else inv:set_list("forms", {}) end
elseif listname == "forms" then
input:take_item(math.ceil(stack:get_count() / worktable.defs[index][2]))
inv:set_stack("input", 1, input)
worktable:get_output(inv, input, input:get_name())
end
end
function worktable.on_move(pos, _, _, to_list, _, count)
local inv = minetest.get_meta(pos):get_inventory()
if to_list == "trash" then inv:set_list("trash", {}) end
end
xdecor.register("worktable", {
description = "Work Table",
groups = {cracky=2, choppy=2, oddly_breakable_by_hand=1},
sounds = default.node_sound_wood_defaults(),
tiles = {
"xdecor_worktable_top.png", "xdecor_worktable_top.png",
"xdecor_worktable_sides.png", "xdecor_worktable_sides.png",
"xdecor_worktable_front.png", "xdecor_worktable_front.png"
},
on_rotate = screwdriver.rotate_simple,
can_dig = worktable.dig,
on_timer = worktable.timer,
on_construct = worktable.construct,
on_receive_fields = worktable.fields,
on_metadata_inventory_put = worktable.on_put,
on_metadata_inventory_take = worktable.on_take,
on_metadata_inventory_move = worktable.on_move,
allow_metadata_inventory_put = worktable.put,
allow_metadata_inventory_take = worktable.take,
allow_metadata_inventory_move = worktable.move
})
for _, d in pairs(worktable.defs) do
for node in pairs(minetest.registered_nodes) do
local def = minetest.registered_nodes[node]
if worktable:nodes(def) and d[3] then
local groups, tiles = {}, {}
groups.not_in_creative_inventory = 1
for k, v in pairs(def.groups) do
if k ~= "wood" and k ~= "stone" and k ~= "level" then
groups[k] = v
end
end
if def.tiles then
if #def.tiles > 1 and not def.drawtype:find("glass") then
tiles = def.tiles
else tiles = {def.tiles[1]} end
else
tiles = {def.tile_images[1]}
end
if not minetest.registered_nodes["stairs:slab_"..node:match(":(.*)")] then
stairs.register_stair_and_slab(node:match(":(.*)"), node, groups, tiles,
def.description.." Stair", def.description.." Slab", def.sounds)
end
minetest.register_node(":"..node.."_"..d[1], {
description = def.description.." "..d[1]:gsub("^%l", string.upper),
paramtype = "light",
paramtype2 = "facedir",
drawtype = "nodebox",
sounds = def.sounds,
tiles = tiles,
groups = groups,
-- `unpack` has been changed to `table.unpack` in newest Lua versions.
node_box = xdecor.pixelbox(16, {unpack(d, 3)}),
sunlight_propagates = true,
on_place = minetest.rotate_node,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local player_name = clicker:get_player_name()
if minetest.is_protected(pos, player_name) then
minetest.record_protection_violation(pos, player_name) return
end
local newnode, combined = def.name, false
if clicker:get_player_control().sneak then
local wield_item = clicker:get_wielded_item():get_name()
for _, x in pairs(worktable.nodebox_blender) do
if wield_item == newnode.."_"..x[1] then
if not x[2] then x[2] = x[1] end
local pointed_nodebox = minetest.get_node(pos).name:match("(%w+)$")
if x[2] == pointed_nodebox then
if x[3] then newnode = newnode.."_"..worktable.defs[x[3]][1] end
combined = true
minetest.set_node(pos, {name=newnode, param2=node.param2})
end
end
end
else
minetest.item_place_node(itemstack, clicker, pointed_thing)
end
if combined and not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
return itemstack
end
})
end
if node:find("meselamp") then
if d[3] then minetest.register_alias("default:meselamp_"..d[1], "default:glass_"..d[1])
else minetest.register_alias("stairs:"..d[1].."_meselamp", "stairs:"..d[1].."_glass") end
elseif worktable:nodes(def) and not d[3] then
minetest.register_alias(node.."_"..d[1], "stairs:"..d[1].."_"..node:match(":(.*)"))
end
end
end