xdecor/itemframe.lua

153 lines
3.9 KiB
Lua

local tmp = {}
screwdriver = screwdriver or {}
minetest.register_entity("xdecor:f_item", {
hp_max = 1,
visual = "wielditem",
visual_size = {x=.33, y=.33},
collisionbox = {0},
physical = false,
textures = {"air"},
on_activate = function(self, staticdata)
if tmp.nodename and tmp.texture then
self.nodename = tmp.nodename
tmp.nodename = nil
self.texture = tmp.texture
tmp.texture = nil
elseif staticdata and staticdata ~= "" then
local data = staticdata:split(";")
if data and data[1] and data[2] then
self.nodename = data[1]
self.texture = data[2]
end
end
if self.texture then
self.object:set_properties({textures={self.texture}})
end
end,
get_staticdata = function(self)
if self.nodename and self.texture then
return self.nodename..";"..self.texture
end
return ""
end
})
local remove_item = function(pos, node)
local objs = minetest.get_objects_inside_radius(pos, 0.5)
if not objs then return end
for _, obj in pairs(objs) do
if obj and obj:get_luaentity() and
obj:get_luaentity().name == "xdecor:f_item" then
obj:remove()
end
end
end
local facedir = {}
facedir[0] = {x=0, y=0, z=1}
facedir[1] = {x=1, y=0, z=0}
facedir[2] = {x=0, y=0, z=-1}
facedir[3] = {x=-1, y=0, z=0}
local update_item = function(pos, node)
remove_item(pos, node)
local meta = minetest.get_meta(pos)
local itemstring = meta:get_string("item")
local posad = facedir[node.param2]
if not posad or itemstring == "" then return end
pos.x = pos.x + posad.x * 6.5/16
pos.y = pos.y + posad.y * 6.5/16
pos.z = pos.z + posad.z * 6.5/16
tmp.nodename = node.name
tmp.texture = ItemStack(itemstring):get_name()
local entity = minetest.add_entity(pos, "xdecor:f_item")
local yaw = math.pi*2 - node.param2 * math.pi/2
entity:setyaw(yaw)
end
local drop_item = function(pos, node)
local meta = minetest.get_meta(pos)
if meta:get_string("item") == "" then return end
minetest.add_item(pos, meta:get_string("item"))
meta:set_string("item", "")
remove_item(pos, node)
end
xdecor.register("frame", {
description = "Item Frame",
groups = {choppy=3, oddly_breakable_by_hand=2},
sounds = default.node_sound_wood_defaults(),
on_rotate = screwdriver.disallow,
sunlight_propagates = true,
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, 0.4375, 0.5, 0.5, 0.5}
},
tiles = {
"xdecor_wood.png", "xdecor_wood.png", "xdecor_wood.png",
"xdecor_wood.png", "xdecor_wood.png", "xdecor_frame.png"
},
inventory_image = "xdecor_frame.png",
after_place_node = function(pos, placer, itemstack)
local meta = minetest.get_meta(pos)
local name = placer:get_player_name()
meta:set_string("owner", name)
meta:set_string("infotext", "Item Frame (owned by "..name..")")
end,
on_rightclick = function(pos, node, clicker, itemstack)
local meta = minetest.get_meta(pos)
local player = clicker:get_player_name()
if player ~= meta:get_string("owner") or not itemstack then
return
end
drop_item(pos, node)
local itemstring = itemstack:take_item():to_string()
meta:set_string("item", itemstring)
update_item(pos, node)
return itemstack
end,
on_punch = function(pos, node, puncher)
local meta = minetest.get_meta(pos)
local player = puncher:get_player_name()
if player ~= meta:get_string("owner") then return end
drop_item(pos, node)
end,
can_dig = function(pos, player)
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner")
if not player or player:get_player_name() ~= owner then
return false
end
return true
end,
on_destruct = function(pos)
local meta = minetest.get_meta(pos)
local node = minetest.get_node(pos)
if meta:get_string("item") == "" then return end
drop_item(pos, node)
end
})
minetest.register_abm({
nodenames = {"xdecor:frame"},
interval = 15, chance = 1,
action = function(pos, node, _, _)
local num = #minetest.get_objects_inside_radius(pos, 0.5)
if num > 0 then return end
update_item(pos, node)
end
})