xdecor/hive.lua

57 lines
1.6 KiB
Lua

local hive = {}
function hive.construct(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local formspec = [[ size[8,5;]
label[1.35,0;Bees are making honey]
label[1.35,0.5;with pollen around...]
image[6,0;1,1;hive_bee.png]
image[5,0;1,1;hive_layout.png]
list[context;honey;5,0;1,1;]
list[current_player;main;0,1.35;8,4;] ]]
..xbg..default.get_hotbar_bg(0,1.35)
meta:set_string("formspec", formspec)
meta:set_string("infotext", "Artificial Hive")
inv:set_size("honey", 1)
end
xdecor.register("hive", {
description = "Artificial Hive",
tiles = {
"xdecor_hive_top.png", "xdecor_hive_top.png",
"xdecor_hive_side.png", "xdecor_hive_side.png",
"xdecor_hive_side.png", "xdecor_hive_front.png"
},
groups = {choppy=3, oddly_breakable_by_hand=2, flammable=1},
on_construct = hive.construct,
can_dig = function(pos, _)
return minetest.get_meta(pos):get_inventory():is_empty("honey")
end,
on_punch = function(_, _, puncher)
puncher:set_hp(puncher:get_hp()-4)
end,
allow_metadata_inventory_put = function() return 0 end
})
minetest.register_abm({
nodenames = {"xdecor:hive"},
interval = 30, chance = 10,
action = function(pos, _, _, _)
local inv = minetest.get_meta(pos):get_inventory()
local honeystack = inv:get_stack("honey", 1)
local honey = honeystack:get_count()
local radius = 4
local minp = vector.add(pos, -radius)
local maxp = vector.add(pos, radius)
local flowers = minetest.find_nodes_in_area(minp, maxp, "group:flower")
if #flowers >= 2 and honey < 16 then
inv:add_item("honey", "xdecor:honey")
end
end
})