Use pixelnodeboxes on cauldrons

master
kilbith 2016-01-19 12:32:23 +01:00
parent 97fb902b34
commit 09ef3f5c67
1 changed files with 9 additions and 12 deletions

View File

@ -1,12 +1,9 @@
local cauldron_cbox = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5},
{-0.5, -0.5, 0.5, 0.5, 0.5, 0.5},
{-0.5, -0.5, -0.5, -0.5, 0.5, 0.5},
{0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
{-0.5, -0.5, -0.5, 0.5, 0, 0.5}
}
{0, 0, 0, 16, 16, 0},
{0, 0, 16, 16, 16, 0},
{0, 0, 0, 0, 16, 16},
{16, 0, 0, 0, 16, 16},
{0, 0, 0, 16, 8, 16}
}
local function fill_water_bucket(pos, node, clicker, itemstack)
@ -32,7 +29,7 @@ xdecor.register("cauldron_empty", {
itemstack:replace("bucket:bucket_empty")
end
end,
collision_box = cauldron_cbox
collision_box = xdecor.pixelnodebox(16, cauldron_cbox)
})
xdecor.register("cauldron_idle", {
@ -41,7 +38,7 @@ xdecor.register("cauldron_idle", {
tiles = {"xdecor_cauldron_top_idle.png", "xdecor_cauldron_sides.png"},
drop = "xdecor:cauldron_empty",
infotext = "Cauldron (idle)",
collision_box = cauldron_cbox,
collision_box = xdecor.pixelnodebox(16, cauldron_cbox),
on_rightclick = fill_water_bucket
})
@ -56,7 +53,7 @@ xdecor.register("cauldron_boiling_water", {
animation = {type="vertical_frames", length=3.0} },
"xdecor_cauldron_sides.png"
},
collision_box = cauldron_cbox,
collision_box = xdecor.pixelnodebox(16, cauldron_cbox),
on_rightclick = fill_water_bucket
})
@ -71,7 +68,7 @@ xdecor.register("cauldron_soup", {
animation = {type="vertical_frames", length=3.0} },
"xdecor_cauldron_sides.png"
},
collision_box = cauldron_cbox,
collision_box = xdecor.pixelnodebox(16, cauldron_cbox),
on_rightclick = function(pos, node, clicker, itemstack)
local inv = clicker:get_inventory()
local wield_item = clicker:get_wielded_item()