xdecor/mechanisms.lua

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--[[ Thanks to sofar for helping with that code.
Pressure plates work better with this setting in minetest.conf (requires 0.4.14):
nodetimer_interval = 0.1
]]
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local plate = {}
screwdriver = screwdriver or {}
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local function door_toggle(pos_actuator, pos_door, player)
local actuator = minetest.get_node(pos_actuator)
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local door = doors.get(pos_door)
if actuator.name:sub(-4) == "_off" then
minetest.set_node(pos_actuator,
{name=actuator.name:gsub("_off", "_on"), param2=actuator.param2})
end
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door:open(player)
minetest.after(2, function()
if minetest.get_node(pos_actuator).name:sub(-3) == "_on" then
minetest.set_node(pos_actuator,
{name=actuator.name, param2=actuator.param2})
end
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door:close(player)
end)
end
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function plate.construct(pos)
local timer = minetest.get_node_timer(pos)
timer:start(0.1)
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end
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function plate.timer(pos)
local objs = minetest.get_objects_inside_radius(pos, 0.8)
if objs == {} or not doors.get then return true end
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local minp = {x=pos.x-2, y=pos.y, z=pos.z-2}
local maxp = {x=pos.x+2, y=pos.y, z=pos.z+2}
local doors = minetest.find_nodes_in_area(minp, maxp, "group:door")
for _, player in pairs(objs) do
if player:is_player() then
for i = 1, #doors do
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door_toggle(pos, doors[i], player)
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end
break
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end
end
return true
end
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function plate.register(material, desc, def)
xdecor.register("pressure_"..material.."_off", {
description = desc.." Pressure Plate",
tiles = {"xdecor_pressure_"..material..".png"},
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drawtype = "nodebox",
node_box = xdecor.pixelbox(16, {{1, 0, 1, 14, 1, 14}}),
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groups = def.groups,
sounds = def.sounds,
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sunlight_propagates = true,
on_rotate = screwdriver.rotate_simple,
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on_construct = plate.construct,
on_timer = plate.timer
})
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xdecor.register("pressure_"..material.."_on", {
tiles = {"xdecor_pressure_"..material..".png"},
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drawtype = "nodebox",
node_box = xdecor.pixelbox(16, {{1, 0, 1, 14, 0.4, 14}}),
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groups = def.groups,
sounds = def.sounds,
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drop = "xdecor:pressure_"..material.."_off",
sunlight_propagates = true,
on_rotate = screwdriver.rotate_simple
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})
end
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plate.register("wood", "Wooden", {
sounds = default.node_sound_wood_defaults(),
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groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2}
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})
plate.register("stone", "Stone", {
sounds = default.node_sound_stone_defaults(),
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groups = {cracky=3, oddly_breakable_by_hand=2}
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})
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xdecor.register("lever_off", {
description = "Lever",
tiles = {"xdecor_lever_off.png"},
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drawtype = "nodebox",
node_box = xdecor.pixelbox(16, {{2, 1, 15, 12, 14, 1}}),
groups = {cracky=3, oddly_breakable_by_hand=2},
sounds = default.node_sound_stone_defaults(),
sunlight_propagates = true,
on_rotate = screwdriver.rotate_simple,
on_rightclick = function(pos, node, clicker)
if not doors.get then return end
local minp = {x=pos.x-2, y=pos.y-1, z=pos.z-2}
local maxp = {x=pos.x+2, y=pos.y+1, z=pos.z+2}
local doors = minetest.find_nodes_in_area(minp, maxp, "group:door")
for i = 1, #doors do
door_toggle(pos, doors[i], clicker)
end
end
})
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xdecor.register("lever_on", {
tiles = {"xdecor_lever_on.png"},
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drawtype = "nodebox",
node_box = xdecor.pixelbox(16, {{2, 1, 15, 12, 14, 1}}),
groups = {cracky=3, oddly_breakable_by_hand=2, not_in_creative_inventory=1},
sounds = default.node_sound_stone_defaults(),
sunlight_propagates = true,
on_rotate = screwdriver.rotate_simple,
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drop = "xdecor:lever_off"
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})