Blueprint export
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@ -8,7 +8,7 @@ See also the [GUI usage](https://gitlab.com/bztsrc/mtsedit/blob/master/docs/usag
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```
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MineTest Schematics Editor by bzt Copyright (C) 2019 MIT license
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./mtsedit [-h] [-v] [-l lang] [-d|-p|-P] [-m map] <.mts|.schematic> [out.mts]
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./mtsedit [-h] [-v] [-l lang] [-d|-p|-P|-b] [-m map] <.mts|.schematic> [out.mts]
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./mtsedit -g <block.png>
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./mtsedit -t <blockimgs.csv> [blockid]
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./mtsedit -i [Minetest mods dir]
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@ -18,6 +18,7 @@ MineTest Schematics Editor by bzt Copyright (C) 2019 MIT license
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-d: dump layers to output
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-p: save preview
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-P: save preview, cut structure in half
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-b: save blueprint
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-m map: replace block type mapping
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-g: generate slab and stairs from block image
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-t: generate block images from texture data
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@ -32,10 +33,20 @@ You can use this tool to bulk process schematic files from scripts.
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### Dump Schematic to Standard Output
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This will print out mapping and each block as hex values layer by layer.
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```
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./mtsedit -d structure.mts
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```
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### Generate blueprint
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Pretty much the same as dump, but instead of dumping the MTS to the console, it saves "structure_bp.png".
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```
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./mtsedit -b structure.mts
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```
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Each layer will be padded by 1 x 1 pixels of transparency. On the left, there's a black pixel after each layer so
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that programs can detect the dimensions from the image. On the right, there's a red line for the ground layer.
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### Conversion (or Remap)
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You can convert Minecraft NBT Schematics with this tool.
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