Blueprint export

master
bzt 2019-12-14 22:10:37 +01:00
parent c08ba68220
commit a4f3ec14b7
1 changed files with 7 additions and 6 deletions

View File

@ -84,17 +84,18 @@ Everything else on the screen is the main editor area `E`.
|-----------------------------------|---------------------------------------------------|
| mouse left button | place the selected block |
| mouse right button | rotate block |
| middle buttons (scroll) | scroll the editor area |
| <kbd>Shift</kbd> + scroll up/down | move the upper layers up and down |
| <kbd>Shift</kbd> + scroll left | rotate the current block counter clock-wise |
| <kbd>Shift</kbd> + scroll right | rotate the current block clock-wise |
| <kbd>Ctrl</kbd> + scroll up/down | zoom in or out |
| middle buttons (wheel) | scroll the editor area |
| <kbd>Shift</kbd> + wheel up/down | move the upper layers up and down |
| <kbd>Shift</kbd> + wheel left | rotate the current block counter clock-wise |
| <kbd>Shift</kbd> + wheel right | rotate the current block clock-wise |
| <kbd>Ctrl</kbd> + wheel up/down | zoom in or out |
### Keyboard Shortcuts
The GUI was designed in a way that you can use it without a mouse (actually it's faster to only use the keyboard in some cases).
Therefore the keyboard shortcuts may seem odd; the reason for the layout is that <kbd>Space</kbd> is the main "painter" key, and
the other functions are arranged close to it. Having a key of the letter that the function starts with was a secondary importance.
the other functions are arranged close to it depending how often they are needed. Having a key of the letter that the function
starts with was a secondary importance.
Main editor window: