master
bzt 2019-12-16 23:26:15 +01:00
parent 080e2f025e
commit 308d9e218c
3 changed files with 7 additions and 5 deletions

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@ -7,8 +7,9 @@ Minetest MTS Editor
Batch Mode
----------
You can convert MTS files and generate preview images for them from a script with this tool. You can also generate the block
images for the editor. [Read more](https://gitlab.com/bztsrc/mtsedit/blob/master/docs/batch.md).
You can convert MTS files and [other formats](https://gitlab.com/bztsrc/mtsedit/blob/master/docs/import.md), generate preview
images or blueprints for them from a script with this tool. You can also generate the block images for the editor.
[Read more](https://gitlab.com/bztsrc/mtsedit/blob/master/docs/batch.md).
Interactive Mode
----------------

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@ -54,7 +54,8 @@ doesn't care, it can import both blueprint types.
### Conversion (or Remap Output)
You can convert different formats like Minecraft NBT Schematics and Goxel and Magicavoxel voxel images with this tool.
You can convert [different formats](https://gitlab.com/bztsrc/mtsedit/blob/master/docs/import.md) like Minecraft NBT Schematics
and Goxel and Magicavoxel voxel images with this tool.
```
./mtsedit from.schematic structure.mts
```

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@ -10,7 +10,7 @@ Blueprint PNG
MTSEdit is capable to save schematic blueprints to PNG files using the `-b` or `-B` flags. These can be imported too.
Blueprints are simple 32 bit PNG images, which has layers from top to bottom, separated by 1 pixel vertically, starting at the
2nd coloumn. In the first coloumn, there's a black pixel (full transparent black, 0xFF000000) for each layer start. This is used
2nd coloumn. In the first coloumn, there's a black pixel (full opaque black, 0xFF000000) for each layer start. This is used
to detect where the first layer starts and what the layer's height is. If that particular layer is the ground level, then that
pixel is full red (0xFF0000FF). That's all. Layer width ends at the first blue background pixel (0xFF3F0000, which must not be
used in node encodings) or at image width minus 1.
@ -32,7 +32,7 @@ Limitations: rotation info are not imported properly, but works for basic nodes
Model 3D Files
--------------
This is an application independent, universal [Model 3D](https://bztsrc.github.io/model3d) format, capable of storing voxel images.
This is an application independent, universal [Model 3D](https://bztsrc.gitlab.io/model3d) format, capable of storing voxel images.
More than that, because it can store names and rotation info to voxel types, it is perfectly capable to reliably store schematic.
If voxel type names are not specified, then it fallbacks to closest color match. Typical extension is `.m3d`.