Fixed comments
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@ -27,7 +27,8 @@ These are [Minecraft NBT](https://minecraft.gamepedia.com/Schematic_file_format)
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editors. Typical extension is `.schematic`. Only the [Blocks](https://minecraft.gamepedia.com/Java_Edition_data_values/Pre-flattening/Block_IDs)
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and Data chunks are parsed, and only used to import schematics. MTSEdit does not save .schematic files.
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Limitations: rotation info are not imported properly, but works for basic nodes most of the time.
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Limitations: rotation info are not imported properly, but works for basic nodes most of the time (when it is stored in Data
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block's least significant 2 bits).
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Sponge Schematic Files
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@ -36,7 +37,8 @@ These are [Minecraft NBT](https://minecraft.gamepedia.com/Schematic_file_format)
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is `.schematic` too, or sometimes `.schem`. Instead of Blocks and Data chunks, these have [BlockData](https://github.com/SpongePowered/Schematic-Specification/blob/master/versions/schematic-2.md)
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and Palette chunks. Although BlockData is a byte array, it contains bigger than 255 values using some messed up "varint" encoding.
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Limitations: rotation info are not imported at all.
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Limitations: rotation info are not imported properly, but works for basic nodes most of the time (when it's stored in in the
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Palette as "facing=north", "facing="west" etc.).
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Model 3D Files
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