fixed wear
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2684ed68e1
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3
init.lua
3
init.lua
@ -139,6 +139,7 @@ local function shoot_powergun(itemstack, player, pointed_thing)
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inv:remove_item("main", "powerguns:power " .. PowerCaps.consumption)
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end
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return itemstack
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end
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core.register_craftitem("powerguns:power", {
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@ -162,7 +163,7 @@ core.register_globalstep(function(dtime)
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if player and player:get_player_control().dig and player:get_hp() > 0 then
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local itemstack = player:get_wielded_item()
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if itemstack:get_name() == "powerguns:rifle" and player_cooldowns[playername] < os.clock() then
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shoot_powergun(itemstack, player)
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player:set_wielded_item(shoot_powergun(itemstack, player))
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end
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else
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table.remove(players_shooting_automatic, i)
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