fixed wear

This commit is contained in:
blut 2024-12-30 20:58:51 +01:00
parent 2684ed68e1
commit eccb8c1642

View File

@ -139,6 +139,7 @@ local function shoot_powergun(itemstack, player, pointed_thing)
inv:remove_item("main", "powerguns:power " .. PowerCaps.consumption)
end
return itemstack
end
core.register_craftitem("powerguns:power", {
@ -162,7 +163,7 @@ core.register_globalstep(function(dtime)
if player and player:get_player_control().dig and player:get_hp() > 0 then
local itemstack = player:get_wielded_item()
if itemstack:get_name() == "powerguns:rifle" and player_cooldowns[playername] < os.clock() then
shoot_powergun(itemstack, player)
player:set_wielded_item(shoot_powergun(itemstack, player))
end
else
table.remove(players_shooting_automatic, i)