blitz3d/bbruntime_dll/bbruntime_dll.dsp

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12 KiB
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# Microsoft Developer Studio Project File - Name="bbruntime_dll" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=bbruntime_dll - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "bbruntime_dll.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "bbruntime_dll.mak" CFG="bbruntime_dll - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "bbruntime_dll - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "bbruntime_dll - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "bbruntime_dll - Win32 Blitz3DRelease" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "bbruntime_dll - Win32 Blitz2DRelease" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "bbruntime_dll - Win32 Blitz3DEdu" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "bbruntime_dll - Win32 Blitz3DDemo" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "bbruntime_dll - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "BBRUNTIME_DLL_EXPORTS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "BBRUNTIME_DLL_EXPORTS" /FA /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
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!ELSEIF "$(CFG)" == "bbruntime_dll - Win32 Debug"
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "BBRUNTIME_DLL_EXPORTS" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "BBRUNTIME_DLL_EXPORTS" /YX /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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BSC32=bscmake.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
# ADD LINK32 wsock32.lib winmm.lib dxguid.lib d3dxof.lib dplayx.lib ddraw.lib dinput.lib dsound.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /incremental:no /debug /machine:I386 /out:"..\blitzbasic\bin\runtime.dll" /fixed:no
# SUBTRACT LINK32 /pdb:none
!ELSEIF "$(CFG)" == "bbruntime_dll - Win32 Blitz3DRelease"
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# PROP BASE Output_Dir "bbruntime_dll___Win32_Blitz3DRelease"
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# PROP Output_Dir "bbruntime_dll___Win32_Blitz3DRelease"
# PROP Intermediate_Dir "bbruntime_dll___Win32_Blitz3DRelease"
# PROP Ignore_Export_Lib 0
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# ADD BASE CPP /nologo /MT /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "BBRUNTIME_DLL_EXPORTS" /FA /YX /FD /c
# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "_WINDOWS" /D "_USRDLL" /D "BBRUNTIME_DLL_EXPORTS" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /FA /FD /c
# SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 wsock32.lib winmm.lib dxguid.lib d3dxof.lib dplayx.lib ddraw.lib dinput.lib dsound.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /force /out:"..\blitzbasic\bin\runtime.dll"
# ADD LINK32 wsock32.lib amstrmid.lib winmm.lib dxguid.lib d3dxof.lib dplayx.lib ddraw.lib dinput.lib dsound.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /force /out:"../_release/bin/runtime.dll"
!ELSEIF "$(CFG)" == "bbruntime_dll - Win32 Blitz2DRelease"
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# PROP BASE Output_Dir "bbruntime_dll___Win32_Blitz2DRelease"
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# PROP Output_Dir "bbruntime_dll___Win32_Blitz2DRelease"
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# ADD BASE CPP /nologo /MT /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "BBRUNTIME_DLL_EXPORTS" /FA /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "BBRUNTIME_DLL_EXPORTS" /FA /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
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# ADD LINK32 wsock32.lib winmm.lib dxguid.lib d3dxof.lib dplayx.lib ddraw.lib dinput.lib dsound.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /force /out:"..\..\release\blitz2drelease\bin\runtime.dll"
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# ADD BASE CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "BBRUNTIME_DLL_EXPORTS" /D "PRO" /FA /YX /FD /c
# ADD CPP /nologo /G6 /Gz /MT /W3 /GX /O1 /D "_WINDOWS" /D "_USRDLL" /D "BBRUNTIME_DLL_EXPORTS" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "PRO" /D "EDU" /FA /YX /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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BSC32=bscmake.exe
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# ADD LINK32 wsock32.lib amstrmid.lib winmm.lib dxguid.lib d3dxof.lib dplayx.lib ddraw.lib dinput.lib dsound.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /force /out:"..\..\release\blitz3ddemo\bin\runtime.dll"
!ENDIF
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# Name "bbruntime_dll - Win32 Debug"
# Name "bbruntime_dll - Win32 Blitz3DRelease"
# Name "bbruntime_dll - Win32 Blitz2DRelease"
# Name "bbruntime_dll - Win32 Blitz3DEdu"
# Name "bbruntime_dll - Win32 Blitz3DDemo"
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# End Source File
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# End Source File
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SOURCE=..\..\FreeImage241\Source\FreeImageLib\Release\FreeImage.lib
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SOURCE=..\..\fmod375\fmodstatic.lib
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# End Project