blitz3d/gxruntime/gxsound.h

39 lines
610 B
C++

#ifndef GXSOUND_H
#define GXSOUND_H
#include "gxchannel.h"
class gxAudio;
struct FSOUND_SAMPLE;
class gxSound{
public:
gxAudio *audio;
gxSound( gxAudio *audio,FSOUND_SAMPLE *sample );
~gxSound();
private:
bool defs_valid;
int def_freq,def_vol,def_pan,def_pri;
FSOUND_SAMPLE *sample;
float pos[3],vel[3];
void setDefaults();
/***** GX INTERFACE *****/
public:
//actions
gxChannel *play();
gxChannel *play3d( const float pos[3],const float vel[3] );
//modifiers
void setLoop( bool loop );
void setPitch( int hertz );
void setVolume( float volume );
void setPan( float pan );
};
#endif