blitz3d/gxruntime/gxchannel.h

21 lines
421 B
C++

#ifndef GXCHANNEL_H
#define GXCHANNEL_H
class gxChannel{
/***** GX INTERFACE *****/
public:
virtual ~gxChannel();
//modifiers
virtual void stop()=0;
virtual void setPaused( bool paused )=0;
virtual void setPitch( int pitch )=0;
virtual void setVolume( float volume )=0;
virtual void setPan( float pan )=0;
virtual void set3d( const float pos[3],const float vel[3] )=0;
virtual bool isPlaying()=0;
};
#endif