blitz3d/blitz3d/terrain.h

33 lines
593 B
C++

#ifndef TERRAIN_H
#define TERRAIN_H
#include "model.h"
struct TerrainRep;
class Terrain : public Model{
public:
Terrain( int size_shift );
~Terrain();
Terrain *getTerrain(){ return this; }
void setDetail( int n,bool morph );
void setHeight( int x,int z,float h,bool realtime );
void setShading( bool shading );
int getSize()const;
float getHeight( int x,int z )const;
//model interface
bool render( const RenderContext &rc );
//object interface
bool collide( const Line &line,float radius,Collision *curr_coll,const Transform &tf );
private:
TerrainRep *rep;
};
#endif