blitz3d/blitz3d/std.h

20 lines
296 B
C++

#ifndef STD_H
#define STD_H
#pragma warning( disable:4786 )
#include "../config/config.h"
#include "../stdutil/stdutil.h"
#include "../gxruntime/gxruntime.h"
#include <set>
#include <map>
#include <string>
#include <vector>
#include <iostream>
#include <fstream>
using namespace std;
#endif