blitz3d/blitz3d/skinmodel.h

19 lines
313 B
C++

#ifndef SKINMODEL_H
#define SKINMODEL_H
#include "meshmodel.h"
class SkinModel : public MeshModel{
vector<Object*> _bones;
vector<Surface::Bone> _surf_bones;
public:
SkinModel();
void setBones( const vector<Object*> &bones );
//Model interface
virtual void render( const RenderContext &rc );
};
#endif