blitz3d/blitz3d/object.cpp

163 lines
3.4 KiB
C++

#include "std.h"
#include "object.h"
extern gxRuntime *gx_runtime;
Object::Object():
order(0),animator(0),last_copy(0),
coll_type(0),coll_radii(Vector(1,1,1)),coll_box(Box(Vector(-1,-1,-1),Vector(1,1,1))),
pick_geom(0),obscurer(false),captured(false){
reset();
}
Object::Object( const Object &o ):
Entity(o),
order(o.order),animator(0),last_copy(0),
coll_type(o.coll_type),coll_radii(o.coll_radii),coll_box(o.coll_box),
pick_geom(o.pick_geom),obscurer(o.obscurer),captured(false){
reset();
}
Object::~Object(){
delete animator;
velocity=Vector();
updateSounds();
}
Object *Object::copy(){
last_copy=clone()->getObject();
for( Entity *e=children();e;e=e->successor() ){
Object *cpy=e->getObject()->copy();
cpy->setParent( last_copy );
}
if( animator ) last_copy->setAnimator( d_new Animator( animator ) );
return last_copy;
}
void Object::reset(){
colls.clear();
velocity=Vector();
prev_tform=getWorldTform();
}
void Object::setCollisionType( int type ){
coll_type=type;
}
void Object::setCollisionRadii( const Vector &radii ){
coll_radii=radii;
}
void Object::setCollisionBox( const Box &box ){
coll_box=box;
}
void Object::setAnimator( Animator *t ){
if( animator ) delete animator;
animator=t;
}
void Object::beginUpdate( float e ){
elapsed=e;
colls.clear();
animate( e );
}
void Object::animate( float e ){
if( animator ) animator->update( e );
}
void Object::addCollision( const ObjCollision *c ){
colls.push_back( c );
}
void Object::endUpdate(){
velocity=(getWorldTform().v-prev_tform.v)/elapsed;
prev_tform=getWorldTform();
}
void Object::capture(){
capt_pos=getLocalPosition();
capt_scl=getLocalScale();
capt_rot=getLocalRotation();
captured=true;
}
bool Object::beginRender( float tween ){
updateSounds();
if( tween==1 || !captured ){
render_tform=getWorldTform();
render_tform_valid=true;
}else{
Vector pos=(getLocalPosition()-capt_pos)*tween+capt_pos;
Vector scl=(getLocalScale()-capt_scl)*tween+capt_scl;
Quat rot=capt_rot.slerpTo( getLocalRotation(),tween );
tween_tform.m=Matrix( rot );
tween_tform.m.i*=scl.x;
tween_tform.m.j*=scl.y;
tween_tform.m.k*=scl.z;
tween_tform.v=pos;
render_tform_valid=false;
}
return true;
}
void Object::endRender(){
}
int Object::getCollisionType()const{
return coll_type;
}
const Vector &Object::getCollisionRadii()const{
return coll_radii;
}
const Box &Object::getCollisionBox()const{
return coll_box;
}
const Vector &Object::getVelocity()const{
return velocity;
}
const Object::Collisions &Object::getCollisions()const{
return colls;
}
const Transform &Object::getRenderTform()const{
if( render_tform_valid ) return render_tform;
Object *parent=(Object*)getParent();
render_tform=parent ? parent->getRenderTform() * tween_tform : tween_tform;
render_tform_valid=true;
return render_tform;
}
const Transform &Object::getPrevWorldTform()const{
return prev_tform;
}
gxChannel *Object::emitSound( gxSound *sound ){
if( !sound ) return 0;
gxChannel *chan=sound->play3d( &getWorldTform().v.x,&velocity.x );
for( int k=0;k<channels.size();++k ){
if( chan==channels[k] ) return chan;
if( !channels[k] ) return channels[k]=chan;
}
channels.push_back( chan );
return chan;
}
void Object::updateSounds(){
for( int k=0;k<channels.size();++k ){
if( gxChannel *chan=channels[k] ){
if( chan->isPlaying() ) chan->set3d( &getWorldTform().v.x,&velocity.x );
else channels[k]=0;
}
}
}