blitz3d/blitz3d/meshrenderer.h

24 lines
366 B
C++

#ifndef MESHRENDERER_H
#define MESHRENDERER_H
#include "mesh.h"
#include "model.h"
class MeshRenderer{
public:
MeshRenderer( const Mesh &t );
~MeshRenderer();
void render( Camera *c,Model *m )const;
private:
Box box;
struct Surface;
vector<Surface*> surfs;
MeshRenderer( const MeshRenderer &t );
MeshRenderer &operator=(const MeshRenderer&);
};
#endif